Does it happen only in the weapon shop, or also in the component shop? Does it create any errors or logs?
It is possible to build for Linux, but I’m afraid I cannot test it, so it is possible that even with a Linux build it still will crash.
It is a visually stunning game; it feels really cool in terms of complexity. It is an original take on SFX, and it is interesting, remind me an idea from Baby Steps, where the world around you creates music.
I had a little problem at first when dealing with the inability to place new buildings. It would be nice to display text red when city limit is reached. Also, I could not find information about the cost of producing a particular product. I lost once when I put effort into building more houses, that destroy my economy too quickly, although this is a good addition to the economy.
I am not a fan of using the RMB for extra actions in the UI, but I still think it is a pretty intuitive option.
BUT! Allow creation of buildings by pressing on a resource in the top menu is genius, it’s really cool!
Critical Condition is a wave survival shooter with a simple but weird idea at its core your guns only fire when certain conditions are met. Move left, move right, stay still, whatever the condition is, you have to actually do it if you want to shoot. It sounds strange, and it kind of is.
Between waves you build out your weapons using a mix of conditions and effects. There’s a real puzzle element to it. Harder conditions reward you with more energy to spend on stronger effects, so there’s always a temptation to make things more complicated than they need to be.
The game started as a quick holiday project and turned into two months of work. You can feel that in it. Give it a shot, and maybe try to beat the developer’s score on the leaderboard.



Hi! We developed this game as a challenge for our team and to play with each other. After some time, it was released on itch.io!

This game is a survival simulator on a tightrope. You join a deadly show that offers $1 million if you manage not to fall or freeze at 600 feet in the air. You’re far from any skyscraper roof and must manage your balance and temperature. There are heaters that can be turned on if you have the code for them. However, to get the code, you need someone to communicate it to you (most of the time). The game has different ways to communicate—it can be paper planes, radio towers, or even signal lights. Deliver the code however you want, but don’t fall while doing it!

The game features local/online co-op, so you can play with your friends from anywhere if you have an internet connection.

I really hope you like it!
Out of Normal is OUT
short horror experiment about denial.
You play as an inspection worker sent deep underground to check flood tunnels, but something’s not right. Your colleagues have disappeared to “deeper levels” and you’re starting to suspect the truth you don’t want to face.
I made this in one week to explore whether light horror could work with JRPG-style movement and storytelling.
It’s a short experience, but I’m curious if that feeling of creeping realization comes through. Sometimes the scariest thing isn’t what jumps out at you, but what you’ve been ignoring all along.
PLAY
Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not