Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

filgreen3

208
Posts
11
Topics
323
Followers
104
Following
A member registered Aug 14, 2018 · View creator page →

Creator of

Recent community posts

You actually repeated the assistant’s story. She also couldn’t pass the exam, so don’t worry. :)

I played Mosa Lina a lot, and now I have this, and it’s beautiful. My love for this game

It really might be the problem, but it’s probably an easy fix. I’m already making an update for the game, so I will upload the new version as soon as the update lock drops.

hell yeah!

You may say that you have your own special story :D

Thanks!!!

I wonder if it is possible to make a soulslike out of it.

Thanks for playing!

Reading this brings me to some thoughts that are mostly better summarized as “no one is going to buy YOUR video game”

Once you think about how to sell a game, you already make it not yours by trying to bring something that is not yours to yours. Therefore, you are not selling YOUR game.

Thanks for playing! At least you become the most famous influencer before it broke

Yeah, the crash still happens. We are still trying to fix it, but in our setup we can play for 60-80 minutes without problems. Yet we can confirm that the problem happens only on web, so if you can download or even play through Steam, it can really help. Sorry again for the crash on web

Try disable effect in settings, it may help

(2 edits)

PLAY IN WEB

You manage a signal repair team. Yellow-suit crews move across your map, restoring broken relay nodes one at a time. The signal must stay up. Your job is to make sure it does.

Controls: Mouse only

How to play:

  • MAIL — incoming assignments and field reports
  • MAP — active incidents, dispatch crews here
  • CREW — personnel status, see who’s still breathing
  • HIRE — replace casualties
  • TRAIN — level up crew to resolve incidents faster

Incidents have difficulty and danger ratings. Send underqualified crew and they’ll still fix it — just slower. Higher danger means higher pay, and higher chance the signal comes back but your people don’t.

Thanks for log show! We working on that problem

Thanks for playing

Thanks! Yes, there’s a problem with the description. We are going to fix them

Thanks for your thoughts!We are already working on a new update.

Thanks for report! That really help

Interesting!We will try to reproduce it and fix

Thanks for playing!We’ll fix it in the next update!

3:10 1st try! Nice game!

(4 edits)

PLAY

Snap The Cat is a short incremental game with a simple but addictive idea at its core - take photos of cats to build your social media empire. Upgrade your camera, grow your following, and unlock adorable cats and outfits to make your posts go viral. It sounds like a chill time, and it kind of is.

Between sessions you expand your skill tree and improve your equipment. There’s a real progression loop to it. The more likes you get, the more followers you’ll gain, so there’s always something new to work toward.

The game started as a quick project and turned into a polished little love. You can feel that in it. Give it a shot, and maybe try to get everyone on the planet to follow you.

PLAY

Such an elegant idea, with so much depth despite using so few elements! Super cool game!

Fixed in 0.9.51, Thanks for reporting it!

Does it happen only in the weapon shop, or also in the component shop? Does it create any errors or logs?

It is possible to build for Linux, but I’m afraid I cannot test it, so it is possible that even with a Linux build it still will crash.

Sure!

Hi! We used Godot for this game and use sub‑viewports. It has a setting that allows it to create its own subworld, where we can place any 3D objects and then draw it with an inner camera. So basically we have a 3D space for each window, and we just move coins in a box.

It is a visually stunning game; it feels really cool in terms of complexity. It is an original take on SFX, and it is interesting, remind me an idea from Baby Steps, where the world around you creates music.

I had a little problem at first when dealing with the inability to place new buildings. It would be nice to display text red when city limit is reached. Also, I could not find information about the cost of producing a particular product. I lost once when I put effort into building more houses, that destroy my economy too quickly, although this is a good addition to the economy.

I am not a fan of using the RMB for extra actions in the UI, but I still think it is a pretty intuitive option.

BUT! Allow creation of buildings by pressing on a resource in the top menu is genius, it’s really cool!

I guess I have to add horses in the next update…

You can click with mouse on icon or use key 1 2 3 for it

Hi! It can happen if you open the game inside a zip archive or extract only the .exe file. Try extracting the whole archive to some location. You can also try using the ITCH IO app it can do that for you automatically.

Yep, I also good with auto-aim weapon

Thanks for playing!

I am glad you like it!

This makes the weapon less accurate, it can even become a 360-degree weapon if you spend enough time

This is exactly what I want when creating all that

Thanks! I remember playing your game from Acerola Jam! Really glad you enjoyed it!

Thanks!

(2 edits)

PLAY

Critical Condition is a wave survival shooter with a simple but weird idea at its core your guns only fire when certain conditions are met. Move left, move right, stay still, whatever the condition is, you have to actually do it if you want to shoot. It sounds strange, and it kind of is.

Between waves you build out your weapons using a mix of conditions and effects. There’s a real puzzle element to it. Harder conditions reward you with more energy to spend on stronger effects, so there’s always a temptation to make things more complicated than they need to be. The game started as a quick holiday project and turned into two months of work. You can feel that in it. Give it a shot, and maybe try to beat the developer’s score on the leaderboard.

PLAY