Wow, would you send the link to it? Wanna see it :)
filgreen3
Creator of
Recent community posts
Hi! I wrote my own solution, but it’s mostly based on https://github.com/talkafk/custom-html-loader
You can use it as is. It’s very capable
Wow! Is it really possible to just create a new mechanic like that? It feels easy to understand yet engaging. After just a few rounds, you start to think a few steps ahead, and the game rewards you for that really generously.
Such a high level of game design! There is nothing unnecessary, only well-designed content and rules. I feel like I’ll return to this game again after some time, since the core mechanic is engaging enough to return to it more than once!
Art 10/10
Polish 10/10
SFX/Music 10/10
Theme 10/10
Thanks for playing! I’m glad you enjoy it!
It would be impossible to create it from scratch. But if you have a dialogue system from one old game, a window manager from another, movement from a third, and tools for balance from a fourth, it becomes something that just requires some practice.
Yet all of it definitely doesn’t help with some bad ideas :D Like, there are three different mechanics for upgrading machines. I still don’t know why I didn’t just add three upgrades for all of them.
God damn! Thank you so much for such a detailed review. I am very pleased to hear that you like what came out!
Your suggestions are really good takes on the problem that I am trying to solve, so extra thanks for that! I guess instead of trying to reduce the scope, I’m trying to grind my skill level to make a bigger game every time.
PLAY IN WEB

You manage a signal repair team. Yellow-suit crews move across your map, restoring broken relay nodes one at a time. The signal must stay up. Your job is to make sure it does.

Controls: Mouse only
How to play:
- MAIL — incoming assignments and field reports
- MAP — active incidents, dispatch crews here
- CREW — personnel status, see who’s still breathing
- HIRE — replace casualties
- TRAIN — level up crew to resolve incidents faster
Incidents have difficulty and danger ratings. Send underqualified crew and they’ll still fix it — just slower. Higher danger means higher pay, and higher chance the signal comes back but your people don’t.


Snap The Cat is a short incremental game with a simple but addictive idea at its core - take photos of cats to build your social media empire. Upgrade your camera, grow your following, and unlock adorable cats and outfits to make your posts go viral. It sounds like a chill time, and it kind of is.

Between sessions you expand your skill tree and improve your equipment. There’s a real progression loop to it. The more likes you get, the more followers you’ll gain, so there’s always something new to work toward.

The game started as a quick project and turned into a polished little love. You can feel that in it. Give it a shot, and maybe try to get everyone on the planet to follow you.




































