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Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not

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I'll definitely look into polygon2d's for my futures games! 

I must say your style and execution on your games is something very special. I'm truly motivated to level-up my game dev capabilities, and I look forward to updates on this game, cheers!