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A jam submission

Tiny World DefenderView game page

Place satellites to defend your tiny planet. Build factories to increase income.
Submitted by Medial — 2 days, 21 hours before the deadline
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Tiny World Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1224.0004.000
Sound#1293.4443.444
Music#1783.4443.444
Overall#1843.5563.556
Aesthetics#2193.6673.667
Mechanics#2253.2223.222
Fun#2853.2223.222
Story#3172.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
"Free Quick Effects" by Gabriel Aguiar Prod (Unity Asset Store), "FREE - SkyBox Space Nebula" (https://skfb.ly/oIIYS) by Paul is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Little choise of CC0 assets, mainly Kennys Assets (UI and 2 sounds)

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Comments

Submitted(+1)

Very nice idea! Had fun building an impenetrable shield of satellites. Made it to the five minute mark!

Developer

Thanks!

Glad you enjoyed it :)

Submitted(+1)

The game is really clean and easy to understand. The smoke effect looks great, especially on the satellites, it’s a smart way to show which orbits already have defenses. The space background fits very well too. I just noticed a small display bug: when a cost goes over 100, the UI breaks the line between the ":" and the number.

Overall, it's a well-polished game! Good job!

Developer(+1)

Thanks a lot!

Ah, nice catch. The UI gave me a lot of troubles (also because I left it till the end of my time window) and I think it will be one of the first things to improve after the jam ends :)

Submitted

Fantastic idea, and really nice graphics plus music.

Found the UI of the satellite placement a bit fiddly though, hard to get the orbit I wanted.  Maybe I'm missing something?  If not, and if you develop this further, that is the area to focus on first.

Nice work!

Developer

Hi, thanks for playing :)

The satellite placement is indeed quite tricky. Its based on normal of the ray hit from cursor to planet collider. Im not 100% happy how "top to bottom" works, but I think the bigger issue now is that satellites use real mesh collider, which is not really a sphere, but simplified mesh of the planet. 

With spherical collider they were more responsive and smooth, now they jump a little. Don't know if this is the thing that bothers you, but it bothers me ;) and I will probably change it, but it requires going with 2 colliders on one object and I didn't have time to try this.

Submitted(+1)

Fun game and I enjoy to play it. at the first time I don't understant how to play if you have introduce before game start I think it will be ok

Developer

Thanks!

There is some information in the main menu, but you are right! I should improve that, and perhaps implement more "how to play" with screenshots, than just raw text.

Submitted(+1)

Cool concept for a tower defense game! The UI was a bit confusing at first, I thought I could click the icons to deploy factories/satellites directly. Good game!

Developer(+1)

Thanks :)

You are right about the UI! It was the initial concept to allow placement also by ui buttons, but I didn't manage to implement it in time.

Submitted(+1)

I like this game but I am really bad at it lol. I can't get very far because, so was thinking it would be nice if there were an "easy" difficulty where you were able to sustain more hits before dying. Overall though I really enjoyed it!

Developer

Thanks a lot!

That's a nice idea. In fact, the mechanics for this is ready and it won't be much trouble to implement (other than playtesting) with not only different HP but also different enemy spawn rate. Together with endless mode someone else suggested, it would make nice little diversity in gameplay. I will remember these tips for the future and next jam :)

Submitted(+1)

Well, I saved the planet but now it’s all factories. I’m sure there’s some message in here :D Game is well made, and good visuals, but UI could be prettier. Maybe impact sfx could have been a little nicer on the ears since we hear it so much. Overall solid entry!

Developer

Thanks for feedback and your time :)

Glad you found this message/questions ;) 

You are right about both things. I left remake of the UI to graphics till the end of my time windows, and well... Next time I will know better how to approach it, as it doesn't work as intended. Explosions sounds are also after-midnight addition and would need replacement. But it will have to wait until the end of the Jam.