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A jam submission

GnomoraView game page

When the yard becomes a world…
Submitted by Robyn Again, Matt C — 19 hours, 56 minutes before the deadline
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Play Gnomora

Gnomora's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1653.8104.667
Theme#2063.6744.500
Story#2332.5863.167
Fun#3153.1303.833
Overall#3173.2664.000
Mechanics#3302.9943.667
Sound#4812.3132.833
Music#5762.0412.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Pixel RPG Music Pack, Fantastic Village Pack, Nox_Sounds Essentials, Hephaestus Studio - Grill, dimension dazzle - slide, Glowbox 3D -swing set, Naranjo Studio - Nature Lite, Project Nature - Low poly grass, Whitman and Olbert - Low poly fences, over action game studio- low-poly rat, FX Cat UA - Realistic Starter VFX, CC0-Handle and Match, Laminated Padlock, and Rusty Key

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Comments

Submitted

The backyard world felt massive and full of character. Some clever mechanics like using the mug to get around.. and the rope bridge was a nice touch. I did have a few moments where I wasn't sure what to do next, but exploring was fun so it didn't bother me too much. Checking the comments also helped when I was stuck. Charming game, well done

Developer(+1)

Thank you for the feedback and giving our game a go! Appreciate the kind words. Your game has a fun twist on minigolf that I don’t think I’ve experienced before, so kudos to the fun idea!

Submitted

I spent an hour and half on trying to figure out what to do ending up reading StealthC comment. I know how frustrating if someone can't figure out what to do in your game, I have this one everytime, But systems you implemented in a game are great and it takes effort to do it right and you did a great job. One thing which keeps getting on my way is highlighting every object in certain proximity to player, it will be good to have only one to interact with. Keep it up  a good job thank you.

Developer

Thank you for the feedback and for trying out our game. Will definitely think about the layout more for future development to avoid unnecessary levels of confusion!

Submitted

I had to play the other Gnome game! Love the environment and feel of the game - did experience some frame drops, and for some reason the key wouldn't pick up for a while, thought my F key was broken for a while there xD but worked when I jumped off the table and back - nice work :)

Developer(+1)

Hi CornishPixels,

Thanks for taking the time to play our game! Appreciate the feedback about the rate drop and the first key issues you experienced. I think the fps drop is from a large loading of assets towards the back of the yard that I never quite optimized, but the key is a new one to explore, so thanks again for sharing!

Developer(+1)

Thanks for playing! And Gnome's are awesome lol. I am pretty sure the problem with the key is do to using collisions to determine pickup range and ability to be picked up. I think sometimes the end overlap event would trigger while still overlapping, so you would have to leave the collision and come back to retrigger it. I prefer to use line traces usually because of that reason but honestly didnt expect it to be that big of an issue. Sorry for the trouble with that, and thanks again for playing!

Submitted

I saw the truth!! Incredible game , for 10 days truly impresive, congrats, i suposse you know it, but i particpate this jam 4 times, and making it browser-based really increases the number of people playing it, whatever good job , congrats!!

Developer

Hi Kainanteh,

Appreciate the review! I definitely want to try broadening out the playable platforms for the next jam. Thanks for taking the time to play our little game.

Submitted (5 edits) (+1)

I noticed the author left a lot of feedback on other submissions, so it wouldn’t feel right not to leave one for this game. So I played the game, and I’m writing a pretty detailed review, hope you enjoy it like I did!

Note: you don’t have to review my game or anything, I just had a lot of free time and happened to see your game on the list of games that needed a rating and I liked the theme of yours.

(Spoiler alert for those who haven’t played yet, I’ll describe some specific parts of the game.)

Gnomora is a very cozy and charming little game.

At first, I wasn’t quite sure what I was supposed to do. Then I realized you could climb on the wooden mug, hold it, and jump, making the mug float with me on top of it. Suddenly, I could see way beyond the “towering fence of Gnomora’s backyard”.

After having some fun exploiting this “feature,” I decided it was time to play seriously.

I think there could be a bit more guidance about what to do. I see a locked gate, but nothing stopping her from just jumping off the balcony. (Not a real complaint, just teasing typical game logic.)

I grab a key from the table (better take this mug too, just in case I need to fly again, right?)

The lock is gone, and so is the gate. I arrive at an area that says “Must Have Match,” so obviously I put on my best outfit and take a nice photo… turns out it’s a different kind of match.

In some folk tales, gnomes are protectors of nature. Not this one. This one just wants to watch the world burn.

I didn’t fully understand what I was supposed to do in this new area, so I kept exploring. I found a locked door and also a mound of dirt that clearly needs a shovel. Of course, I don’t have either yet, so let’s keep looking.

Backtracking a bit, I found a wooden spoon, which for Gnomora probably looks like a perfectly reasonable shovel.

I started digging through every mound of dirt, hoping to find a key. Naturally, I found it in the very last one. (I wonder if it’s actually coded like that.)

With the key in hand, I opened what looked like some kind of storage room. There was a piece of cheese on a shelf (no clue what that’s for yet, but I have a feeling…) and also a rat, which Gnomora disintegrated without hesitation. Brutal.

Suddenly, it turned into a 3D platformer. I reached a rope that must be thirty times Gnomora’s size, but of course, she just picks it up like it’s nothing and stores it in her mysterious pocket dimension.

Still no idea what the rope is for, but I’m sure I’ll figure it out. (Apologies if I’m doing everything out of order, but that’s how it goes.)

The next stop is a slide. Naturally, Gnomora does what every kid does: climbs it from the wrong side. At the top, the rope magically transforms into a bridge.

Take a deep breath before crossing, because one wrong move and Gnomora is doing it all over again. At the top of the swing, she casually grabs the chains from the swing to create yet another bridge. Apparently, just reusing the rope would’ve been too easy for her all-powerful skills.

For some reason, the chains disappear when I jump, which feels like it should be catastrophic… but I carefully hope the hitboxes are larger than they look. Finally, after crossing, Gnomora discovers that it was all a simulation the whole time.

Thanks for the experience, please keep going!

Developer

We are so grateful for you playing and taking the time to give us feedback! For those who haven't tried it, you should definitely check out StealthC's game that's been posted as well. It's a wonderful resource gatherer featuring a cat in space, what more could you want?

Thank you for essentially being one of our first key play testers! The "feature" with the flying mug is a fun one to learn about, but maybe it doesn't hurt to get a nice aerial view of the yard every once in a while? Haha there are a couple walls/collisions of objects I definitely still need to go back and clean up too, but I appreciate you moving forward with the spirit of the game as it is. The oversized pickups towards the end of the level definitely stretch the imagination, but then maybe it's all just a little part of that gnome magic :)

Developer

I know my team member Matt replied already but i also wanted to say thank you! I have tried a couple of the games so far and I will try yours later today!