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StealthC

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A member registered May 26, 2015 · View creator page →

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Cool game, it’s quite difficult to hit the little planets with such slow missiles, but I’m glad they’re growing over time. Well done! Keep going!

I realized that fish eat each other, so I thought your fish could eat too. A few attempts to find all the gems. Keep going! image.png

Can’t survive the first second, XD. Keep going

It’s like a poem turned into a game, I loved the style, I don’t know if I fully understood the message (I’m not that good with that), but I ate the title screen, I think that’s something… Great Job!

It’s like those mobile idle games with the trains that keep collecting resources on the edges of the rails, but even so, it’s very well implemented, keep going!

The ambient sound made me very tense, sometimes it wouldn’t let me aim the ball if I was too close to the edge of the ground. But the golf mechanics are there, keep going!

Very good, it’s quite difficult to plan the character’s route, but I realized that you can collect a lot of points by getting him “stuck” between some pieces and only then place a ladder to the end of the stage.

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Nice puzzle game, great intro story and great brain fart jokes! It could have more levels, but it’s already a great concept! image.png

I’m a very simple person, I see cute cats in the thumbnail… I click to see what is all about.

One thing I noticed is a certain reference to PacMan, yarn monsters are vulnerable when the kitten is in its UFO form.

Anyway, good job, I know it’s a simple game, but it’s here, and we can’t ignore it, consider all the feedback about UI, controls and so on, keep improving, keep going!

Make more stages, randomize the right yarn ball. Make maybe an upgrade system, there’s a lot you can do if you want to keep going!

I was able to run the game on Windows using WSL2.

It took a while to understand the function of each building.

As I understand it, the order of the buildings is important, so that you don’t run out of resources and can’t build more.

It’s worth noting that the game crashes if you delete all the warehouses.

In the end, I like the idea, you can expand the strategy and formulate the rules better. Please keep going.

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I noticed the author left a lot of feedback on other submissions, so it wouldn’t feel right not to leave one for this game. So I played the game, and I’m writing a pretty detailed review, hope you enjoy it like I did!

Note: you don’t have to review my game or anything, I just had a lot of free time and happened to see your game on the list of games that needed a rating and I liked the theme of yours.

(Spoiler alert for those who haven’t played yet, I’ll describe some specific parts of the game.)

Gnomora is a very cozy and charming little game.

At first, I wasn’t quite sure what I was supposed to do. Then I realized you could climb on the wooden mug, hold it, and jump, making the mug float with me on top of it. Suddenly, I could see way beyond the “towering fence of Gnomora’s backyard”.

After having some fun exploiting this “feature,” I decided it was time to play seriously.

I think there could be a bit more guidance about what to do. I see a locked gate, but nothing stopping her from just jumping off the balcony. (Not a real complaint, just teasing typical game logic.)

I grab a key from the table (better take this mug too, just in case I need to fly again, right?)

The lock is gone, and so is the gate. I arrive at an area that says “Must Have Match,” so obviously I put on my best outfit and take a nice photo… turns out it’s a different kind of match.

In some folk tales, gnomes are protectors of nature. Not this one. This one just wants to watch the world burn.

I didn’t fully understand what I was supposed to do in this new area, so I kept exploring. I found a locked door and also a mound of dirt that clearly needs a shovel. Of course, I don’t have either yet, so let’s keep looking.

Backtracking a bit, I found a wooden spoon, which for Gnomora probably looks like a perfectly reasonable shovel.

I started digging through every mound of dirt, hoping to find a key. Naturally, I found it in the very last one. (I wonder if it’s actually coded like that.)

With the key in hand, I opened what looked like some kind of storage room. There was a piece of cheese on a shelf (no clue what that’s for yet, but I have a feeling…) and also a rat, which Gnomora disintegrated without hesitation. Brutal.

Suddenly, it turned into a 3D platformer. I reached a rope that must be thirty times Gnomora’s size, but of course, she just picks it up like it’s nothing and stores it in her mysterious pocket dimension.

Still no idea what the rope is for, but I’m sure I’ll figure it out. (Apologies if I’m doing everything out of order, but that’s how it goes.)

The next stop is a slide. Naturally, Gnomora does what every kid does: climbs it from the wrong side. At the top, the rope magically transforms into a bridge.

Take a deep breath before crossing, because one wrong move and Gnomora is doing it all over again. At the top of the swing, she casually grabs the chains from the swing to create yet another bridge. Apparently, just reusing the rope would’ve been too easy for her all-powerful skills.

For some reason, the chains disappear when I jump, which feels like it should be catastrophic… but I carefully hope the hitboxes are larger than they look. Finally, after crossing, Gnomora discovers that it was all a simulation the whole time.

Thanks for the experience, please keep going!

Sometimes customers get stuck in place (and can get more than one), but I still manage to fulfill their requests several times. So, I kind of took advantage of an exploit and deserved the ending.

It’s a very nice game with those PS1 shader and sales/chores simulator feel. The aesthetics and storyline are both very good. Good job! Keep going!

All right, let’s be honest: The game is full of bugs… and a few rats. The top-down view is a good idea. It’s a Souls-like game, which means it won’t be easy.

Sometimes it seems that the game forgets who killed you (since you will die many times in this game) and ends up blaming an innocent bug (who was certainly trying to kill you, but didn’t succeed).

I like that you can farm the boss indefinitely to greatly increase your XP. Good job, keep going!

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All Anomolies Destoyed!!

It’s a tough game at first, but it’s doable once you get the hang of it. Well done!

Also, thanks for playing my game on stream. I really appreciated your comments and feedback!

This is a very beautiful and addictive game!

However, I noticed that the damage increase of the crossbow and axe doesn’t seem to do anything. I still do the same 5.8 and 5.5 damage, respectively, and 10.8 and 10.5 when maxed out.

Sometimes, my character would teleport to the middle of the stage for no apparent reason.

I lost count of how many stages I completed, but I just kept going. Very good! Keep going too!

It was perfectly understandable, and very good considering the limited time of the jam. Just to be clear, when I said you could pick up the same chest twice, I meant that if you go back and forth very quickly, you can activate the same chest before it disappears. 😉

Very Souls like, i.e. designed to cause rage quits, the mouse’s movements are slow and unstoppable, but skills issues aside, I managed to exploit the fact that the wolf doesn’t attack when you’re on its hind legs the whole time. The setting is nice, you can see the inspiration. Keep going!

At first I was quite confused: Huh? It’s very dark, what am I supposed to do?

Then I saw the yellow cubes, which turned into monsters when I approached them and killed me. Then I understood the mechanics of gearing up before facing the monsters.

In fact, I noticed that if you’re very quick, you can get the same chest several times! Very good! Keep going!

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I liked the inverted tower defense. The music is very epic.

I didn’t quite understand what determines the target of the enemies (they always attack my mages at the back of the queue).

In the end, I invested heavily in overpowered mages to show the enemy who’s boss.

The game is a lot of fun, and a great experience, well done!

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I only got to level 10 in my first attempt, but I’ll save it to finish all the levels later. The game’s atmosphere and theme relax me. It’s a very good experience! Good work!

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Thanks a lot for the honest feedback! Really appreciated.

Yeah, I agree, the UI definitely needs improvement.

The game is more focused on logistics, similar to Factorio or Forager, gathering resources, crafting, and unlocking new things. But I totally get that it can feel repetitive, especially without extra challenges or surprises. Your suggestions about adding traps or puzzles make a lot of sense.

I hope I can make something fun for you and your daughter next time. I’ll probably always put cats in my games since it’s a good way to get extra points.

For now, it’s just a game jam project, but there’s definitely room to expand.

I’ll check your submission as well. Thanks again, your feedback really helps.

I finished the dungeon! I liked how it was designed with different areas that you had to unlock by killing bosses.

I had a few problems fighting the praying mantises, especially the big one. His hitbox is on his head instead of his feet.

It would be nice to have some sound effects, like a Zelda-like tune when new areas are unlocked.

Good work, everyone! Keep going!

Despite the incomplete mechanics, it’s well done and pleasing. Please keep going!

That’s a nice entry, the atmosphere of terror, not knowing if a little beyond the camera, some creature will kill you (I died many times until I understood the mechanics of hiding).

I think it reminds me of games like Limbo.

Keep going! Maybe make some checkpoints so it doesn’t get so difficult (unless the decision is that the game is difficult, lol).

I really liked the aesthetics of the game, it reminds me a lot of early-to-mid 3d games like Banjo Kazooie or Crash.

The gameplay is like Sonic (btw, I’m a big Sonic fan).

Yes, the controls have become too sensitive, and I can hardly ever move in the direction I want without slipping out, but that could just be a skill issue of mine. I couldn’t make it in time on the first few attempts, so I’ll give it another go.

Well done!

Nice! Go ahead and feel free to play it. If possible, please give me the link of your channel, so I can also watch. Thanks.

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Thank you everyone for playing, rating and commenting my game! I hope you all had fun as I had! See you in the next jam!

Edit: As for the continuity of this game, I think It was a good prototype for an actual experience, but if I will continue, probably will be another game with similar mechanics and more content. But for now I like to take a good rest before working in another project. If you want, please follow me and get notified when something new arrive.

I loved the artwork, specially the transitions in the menus and the “controls newspaper” it mixes very well with the game. Also, a praise for the upgrade mechanics and for using twin-stick shooter. Overall, it is a solid entry! Good Work and keep going!

As some players have found out, there’s a glitch that sometimes a cat defeats you but then just don’t want to fight again. Well, cats sometimes can be very stubborn, so it adds to realism. (jk, I think, is some part of the battle end logic that is running out of sync)

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How I start my review… A good take on jRPG genre, I like the humor in the tutorial and the in game story. Oh, and there’s a cat as protagonist, The ‘auto’ mode is there for the casual players who want to focus on the upgrade strategy (CAPITALISM). The assets for graphics and sounds and music go very well together with the gameplay. The mechanics is also very good. A very solid entry! Congrats and Keep Going!

Edit: Just to know, I played for almost one hour and this is my party, I’m still slowly buying upgrades and that can be a thing to be QoL upgraded in later versions of the game. Made many mistakes and give wrong weapons to some characters, losing all the upgrade progress, lol!

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As a cat-person, anything cat-themed always get my attention. At first, I thought that It were pure RNG, but in the next tries I notice that the cards are always in the same place. For a concept, it’s alright to lack some mechanics. You can always improve it! One thing that I must say is that I loved the hand-draw style graphics! Never give up!

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I like the mechanics of fast planning to redirect the meteors and causing chain reactions without damage to the ground, is something easy to understand but very hard to do perfectly, for now I didn’t go too far score-wise this time, but I will return later to try again. I can see the potential, please keep going and good work!

A very creative take on tower defense, I mean, Food Stand Defense. The use of cooking mechanics and upgrades make the game loop feel really fun and addictive. Congrats for the good work! Keep going!

Btw, sometimes I can spend more money than I have, giving a negative number, lol! image.png

I used to like Unity, and it’s without doubt a great engine in various aspects, but Godot is taking my attention I have decided to keep improving using it. I use Godot 4.3 alpha in my entry.

Simple and fun, good job for your first jam! Keep going and never give up!

A very relaxing and unique experience! I cheated using an auto-clicker just to know if there’s an end, lol! Keep going!

Pew pew pew! Good work! Keep going!

It’s very beautiful, like a fever dream. I liked it very much! Please keep going!

Nice concept and mechanics! My only problem with the game is that I have no clue where the opponent is, but he always goes directly at me. Keep going!

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I lost several times until notice that the towers need to be dragged to the map. It can be difficult, but I discovered an exploit that if you call all the waves, you automatically win the game, lol. Overall, it’s a nice tower defense entry. Congrats! Don’t give up and keep going!