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A jam submission

Slippery StanceView game page

A last stand with your barnacle-ridden foe.
Submitted by Arcangel — 2 days, 13 hours before the deadline
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Slippery Stance's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2773.5633.563
Mechanics#3063.1253.125
Sound#3442.9382.938
Aesthetics#3473.4383.438
Fun#3733.1253.125
Overall#3763.1883.188
Music#5112.5632.563
Story#5532.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
NIL

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Comments

Submitted

Cool game, especially if you made all the sprites yourself - they look good.

Submitted

What a fun game hahaha. It's like a top-down game with penguins. One time, I started hitting the enemy non-stop and for some reason, everything turned black and I couldn't find it again. But the penguin was still working!

Developer(+1)

I'm glad you liked it. That issue you had was going out of the map due to your velocity. I thought I fixed it but turns out it can still occur. Anyways, hope you enjoyed!

Submitted(+1)

i like this gameFrieren is absolute cinema - YouTube

Submitted

A very unique experience! Great job making everything yourself. The slingshot gameplay is fun. :)

I can see part of the challenge being spacial awareness, knowing where your target is without directly seeing them, but this causes problems when you have absolutely no idea, example being Round 1 where you'll always be firing blindly. If there were, for example, an arrow pointing in the general direction of Derduck's location it could help mitigate that a bit.

The music clip is quite short, so it gets repetitive quickly.

Submitted

Liked the firing mechanic, would add something like a minimap so you've got an idea where the enemy is - might also consider bounces off the wall taking into account the angle of incidence. Liked the cute characters and UI elements. Well done!

Submitted

Good game! Although I missed something to know where the enemy is.

Submitted

I'm sorry. I was trying to aim at that enemy to hit him very hard and... I think I broke something

Developer

Oh man, thought I fixed that. Hope you at least had fun playing, lol

Submitted

Cool sling mechanic. Having to remember where the opponent is and aiming without seeing it can be a bit frustrating at times but I guess it's also part of the fun.  Nice graphics and music as well.

Submitted

Nice concept and mechanics! My only problem with the game is that I have no clue where the opponent is, but he always goes directly at me. Keep going!

Submitted

Cool idea! I could see this being a fun party game with friends if you added in some variety like power ups or interactable parts of the map. It would be nice if there was some indicator to show roughly where the opponent was so you could aim less blindly, maybe even something like a zoomed out view you could toggle to.

Submitted

Very interesting element of strategy, and great feel of the mechanics there - I think you did a nice job on it!

Submitted

The game feel in this was really standout. Love the strong, very responsive feedback when you hit objects or the enemy and get hit, really made the game come to life. I think just a small increase in complexity would do wonders for this game, but it's definitely enjoyable as is.