The 45 degree pause actually sounds like a good idea, may look into that if I decide to expand the project. Thanks!
Arcangel
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I liked the retro style of the game and the simple controls. Though, I wish there was a warning to tell me where the next wave of enemies will spawn so I dont take damage without any way to prevent it. Still, I liked exploring the dungeon to try and get more boomerangs to fight with. This was a nice game.
I love how silly this serious game is. The sound the frog makes when it hits something adds to the charm. The graphics are great and the controls are plain and simple. If this was a mobile game, I could see myself playing it for a good while. I'd love to see where it goes if you continue development.
While the boss was a nice challenge for the game loop, it could have been fun to control when he shoots the ink to freeze you so you can strategically drop, as if hes helping you complete your work.
This was a fun entry.
This may have taught me more chemistry than school did. The gameloop is really interesting, and I could imagine surviving hours if I practiced hard enough. The camera was a little janky though. I liked the attract and repel mechanics. I found it pretty cool that some elements get formed without your input. Overall a great jam game, especially for a week.
Took me a bit to get used to the controls (which I appreciate being simple), but once I did the game was really fun to play. The artstyle was also great for a game with a lot happening on the screen.
I kept needing to adapt to each round, so the gameplay never got stale. The builds you can make feel almost endless. I got to wave 9 before dying. I was pleasantly surprised to see I got to keep some weapons I unlocked.
This genuinely might be one of my favourite jam games ever. Great job for something made in a week.
I loved the gameplay as well as the graphics. The music went well with the environment. The hitboxes were a little strange as sometimes my attacks would hit and sometimes they wouldn't. Found it a little weird that I could skip each level before killing all the enemies. Besides those issues, this is great for a game made in 7 days.
This game was pretty interesting to play. I really liked the breathing sound effect in the background. The game fits the theme well since you find more dangerous creatures the deeper you go. It got a little boring when you kill all the enemies and have to wait for the diver to go deeper. Overall, this game is pretty good!










