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Supply Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #60 | 2.858 | 3.500 |
Overall experience | #75 | 2.368 | 2.900 |
Gameplay | #78 | 2.041 | 2.500 |
Creativity/game design | #79 | 2.286 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your submission follow the required limitation?
Yes. I picked 4 different shades of blue for my game.
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Comments
The movement took a while to get used to, I could survive a maximum of 3 days after getting 10 of each resource on the first day. Surprisingly difficult but the movement didn't give enough feedback so that it wasn't as fun. Note the good color theme, animations, menu and menu song (Exception of white text on light blue background, hard to read, especially on the itch.io page)
Thanks for the feedback, I only realized that the game was difficult after submitting it. Ill add more feedback and improve visuals in the future.
A very nice Game with a cute monochrome color palette!
The game is a bit too hard for my taste, and despite the cursor turning white in a reachable area it was not very clear to me on first glance where I could go. Also the camera was a bit to far behind, so the enemies kind of appeared out of nowhere.
But these are all very minor details that wouldn't be that hard to change if there had been a bit more time, so I still think this is a pretty neat and game!
Also I'm very grateful for getting a Linux built, which is not very common for most of these game!
I didn't even think that anyone used linux to make games. I have been enlightened.
Thanks for the feedback! I did notice after submission that the game was a bit hard so ill try fixing that in the future. Also good to know that the Linux build works!