"Great game, very good idea for the mechanics and it fits perfectly with the theme. I reached level 8 and keep losing, the difficulty curve is well balanced. I liked it a lot, congratulations!
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Chicken! The Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #178 | 3.424 | 3.424 |
Sound | #231 | 3.212 | 3.212 |
Fun | #279 | 3.364 | 3.364 |
Music | #345 | 3.152 | 3.152 |
Overall | #346 | 3.242 | 3.242 |
Theme | #369 | 3.364 | 3.364 |
Aesthetics | #472 | 3.121 | 3.121 |
Story | #481 | 2.273 | 2.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music, SFX, Character Models and Fonts. All else from scratch!
Comments
It seemed like there was a flaw in the design of the game but you obviously anticipated and forced the player to learn new strategies as it progresses. The presentation is really good and the gameplay has a nice difficulty curve. GG
I feel like that one bird 'Man I am bad at math'. got squished so much
Nice submission! It's polished with simple mechanics done well. Frustrating (in a good way) and pretty addictive (I had to finish it). For most of the game I fooled myself into thinking I should base my clicks off of the NPC, but actually you should use the markers on the background!
Great work!
Great looking game that lulls you in to a false sense of secuity obn the first few levels when you can just hit space a fraction after the other player moves. As other have said it would be fun as a multi-player game if expanded in the future.
https://gyazo.com/b95675ff786f3291e01cebd59c6ddf2e I've managed somehow to pull this off, made it without cheating through (using gyazo because i've been having issues when attaching images since yesterday).
Fun game, and I do have a suggestion: add a texture to the wall on the back, it'll make it easier to get a reference point in the levels were the object/wall falls down.
Cheers! ;)
Never would i have thought of how to implement "chicken" in a game, but you did it. Incredibly creative mechanic deserving of 5*. I had a lot of fun with this. At first thinking that I just needed to start moving after the CPU did, but you've got that base covered and this strategy doesn't always work (nice work).
The concept itself is novel and entertaining enough that I can see this as a cool multiplayer game for mobile, to be played at parties! Well done!
It's a nice game. I could see making the game go on for a while with different power ups or making it a minigame of something else. I like the voice announcer, too.
I love this idea! It's so fun and original. I also love the cheat meter lol. Great job!
simple mechanics with a gameplay loop that is not super punishing when you fail. Great work!
Nice, chill game. Liked the simple controls. Looked clean. Good job.
Hurray I'm a mongoose!
I refused to cheat and I did alright up until level 9. In that one instance I was constantly waiting too long to get through alive, even when I thought I'd gone too early. But when I eventually to the timing down to survive, it felt like the only actual way to win was for my opponent to get too greedy.
Very cool idea! I definitely got to the point where I was watching the other competitor more than the obstacles, and just moving right after they would.
Great job overall! Really liked it!
I managed to complete it without cheats, you can imagine how much time it took. also I got reaction time of a mongoose, not exactly sure what that means.
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