Thanks for the feedback, glad you enjoyed it! I definitely have plans to expand on the game in the future. I've got a full-time job plus I'm in the middle of another personal game dev project, so possible after I finish the other game dev project. Thanks again!
StreetmanGames
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I really enjoyed the game, nice job. Really liked the music, did you make it? Like others mentioned, maybe giving the car a "turbo boost" feature and a "run" option for the player would be a nice add later on. I also found I was able to do some unexpected things with the car by combining movement keys (i.e. car pointing right while it's moving down). But again, I think this has been one of my favorites between the music and the relaxing vibe. Oh, and the "looser" comments from the other cars was funny. Great job!
"Cool" game :). I saw something with snow and just had to play it. It would've been nice to have the "W" key allow some type of ski braking (snowplough, wedged, etc.) to slow down a little, but that might make it too easy. Anyway, just a thought. I still enjoyed flying down and exploring the slopes. Nice entry.
I like any game with an animal, especially a cat. Missed having some music and SFX but certainly understand the time constraints might have prevented that. Would've been helpful if there was an arrow or something that pointed toward the old man's home to help the kitty find its way back. Great job overall.
Wow, this is really well executed, polished and enjoyable to play. The music is great as are the sound effects. Wonderful use of Kenney assets. The only critique I'd have is one that's already been shared, that I'd lose track of the little guy behind the tall columns. Perhaps in those cases you could add an arrow pointing down above where the barrel player is located. Great job!
Thanks for the feedback and offer on debugging help. I'm guessing you're referring to the map menu, and not the main game play of "level 1" (the castle) that I managed to complete (although not to the extent I wanted). I redid the focus on the map a couple times trying to decide what was best. I left it with everything going up/down in the order they appear on screen vertically leaving the left and right to their defaults. I should've noted on the main map menu the mouse works too. In the main game level 1 that I got completed (the castle) the controls should work as expected. So much more I wanted to do but ran out of time.
Enjoyed playing, it was fun wandering around trying to figure out where items were to collect and then what to do with them. Liked the "spook" function. Very nice use of Kenney assets! The only thing missing was some music. I can't be too critical... I got behind and had music but not SFX in my main game play. Very nice entry.