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Bat754

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A member registered Aug 28, 2020 · View creator page →

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Thanks for playing!

Great job!

As others have already said, I wish I could have kept playing! But 10 days is a short time to make something in, and you still managed to crank out something this cool!

Well done!

Really fun idea!

Felt like the beginnings of a new RTS game, where I don't really know what's going on but I know that I will still lose days of my life to. Really like the UI and the overall layout of the game. As others have said, could do with a little more information shown on screen without having to click into a house, but the color changes were enough indication once I was able to remember what each color meant.

Overall, awesome job. Looks like you have a solid foundation to build off of. Perfect result of a game jam!

Really fun game!

I liked that each upgrade also had a negative effect on the vision, but I kept waiting for something that would help restore the vision! Might be something to work in if you continue working on this project!

Overall awesome idea though.  I made it to level 13 before the fast zombies just became too much. Great job!

Very interesting game!

I don't know how many, if any, of the puzzles I was able to fully complete. But the overall idea was very cool!

Great job!

Not sure if I was just missing something, or if the random deaths were just truly random. But I wasn't able to make it past the two skeletons. The one time I did I just died when I hit the ground. So I wasn't able to play much of what you had made, assuming there was more after that.

But great job on making something and getting it submitted! That's awesome enough on its own.

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This was really fun!

The overall idea here is very cool. Guiding the moths by turning on/off the lights is a very neat idea that I definitely think this is a good base for. I'd be really interested to see where you would take it from here. The music and the overall experience made it a very relaxing game. I did find myself wanting the moths to move a little faster at times, but then I'd just start looking around the environment and focus on enjoying the experience of the game.

Awesome job, especially this being one of your first games made in a new engine. Game jams are perfect for diving face first into something like that and seeing what all you can figure out. And it looks like you figured out a lot! Congrats to both of you, I hope you're proud of what you were able to accomplish!

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Thanks so much for playing and the kind feedback!

Thanks so much! I just started learning Godot recently, and this was the perfect way to reinforce what I've learned/haven't learned. And it's been fun seeing all the Godot games this jam too!

Thanks so much for playing!

Very fun game!

Gave me Super Bunny Man vibes right out the gate with the side scrolling world, collectables, and ending portal. But then the perspective starting shifting and it took a whole different direction! Really awesome idea!

I did have some issues using the main menu when I tried to play. It was almost like my mouse was at an offset to where the menu thought my mouse was. Not sure if that was just something weird going on with itch/my browser or a bug in the menu, but wanted to mention it just in case!

Overall awesome job!

Thanks for playing, and for the great feedback! 

This was really fun!

Looking at the screen shots I was almost expecting this to be more like a subway surfer style, where you had to pick a lane. But I'm glad the movement ended up being free! I made it to wave 9 before the obstacles eventually got the better of me. I had just taken a curse that prevent mana spawns and I ran out right at the worst moment. But if I hadn't lost I'd be stuck here playing all day, it's a very fun game loop!

Awesome job!

This is awesome! 

I had wanted to do something with security cameras at first too, but I couldn't think of anything that wasn't something like Five Nights at Freddy's or Observation Duty. But this is perfect! Great concept, and great execution on it. Would have loved to play longer, but getting a proof of concept are exactly what game jams are for. And you nailed it!

Incredible job to both of you, hope you're both proud of what you accomplished!

Thanks for playing and the feedback!

Thanks for playing, and for the feedback! And I totally agree. I was hoping the sound effects would be enough, but I definitely should have added more visual feedback as well. 

Thanks again!

Thanks for playing!

thanks so much!

thanks for playing!

Thanks so much for playing and all the feedback!

I really did want to put a filter on the tv screen, but I kept putting it off and just never got around to learning how to do something like that. I haven’t messed with any shaders or screen effects in Godot yet, but I was sad I didn’t get to add that in. 

And I’m glad you enjoyed the space and miner games! Those were definitely the two I put the most effort into. I for sure could have balanced the enemy’s and upgrades better in both games though. And I feel I also should have made it more obvious you can move forwards and backwards in the space shooter as well as side to side. That would help dodge the tracker enemies much better!

Thanks again for playing!

Here's mine! Yours is next up on my list!
https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3958341

Thanks so much!

I sure did! Tossed it right at that big cat

This was really cool!

I had wanted to do some sort of TV assembly line game at first for mine, but I couldn't figure out any good system for what that would be. But sorting TVs was the perfect idea.

Biggest issue I had with the game was just simply that trying to put the TV on the accept conveyor belt was very difficult at times. The TV would usually bounce off in most cases, and then I would have to chase it down and try and put it on again. But by the time I could pick it back up, it'd be all staticy. I'm guessing it might have to do with how the physics of how the TV is moving. I ended up basically just standing right in front of the conveyor belt that gave the TV's and catching them right off the line. I could usually see at some point while it tumbled if the screen was broken or not, and I was able to move real fast that way. So my guess would be that catching the TV doesn't reset/nullify the physics forces, and then putting it on the accept conveyor tried to resume the tumble it was doing before I caught it while also applying the new converyor belt physics? Or maybe the bounciness of putting it on the conveyor belt was fully intended and I'm just barking up the wrong tree here.

Either way I really enjoyed it! I wasn't able to reach a full ending, I kept having a heart attack on the third day. But definitely an awesome submission! Great job!

Here's mine! About to start yours now!

https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3958341

Thanks so much to everybody for posting their games here! I think I've played through everyone's so far that posted here, and they've all been awesome! Congrats to everyone for making something this last week and submitting it!

This was pretty cool!

I personally would have appreciated a little heads up before the static would show up on the screen so I could better prep for it. But reading some of the comments I see the surprise of it was more of the intended experience, which is totally valid! I guess I should have read those first so I knew going in lol.

But overall this was really cool! Awesome job!

This is really cool!

I'm honestly surprised something like this hasn't been done before! Or at least if it has, I haven't seen it. This feels like it would fit in with all the other Adventure Capitalist style idle games. I could definitely see this getting fleshed out into a full game.

Awesome job!

You were right, this is definitely hard!

I almost gave up at the second level, but I decided to keep trying and I'm glad I did! I beat all 5, and they were all very fun! I especially liked the climb level. I also really enjoyed the death animation for falling off the level. It wasn't too long, and was just silly enough to keep making me want to try again. Which is good, because I fell off a lot on that last level.

Overall awesome job!

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This was really cool!

I should have read the page description before I played, because I didn't realize I could move the anchor myself.  Once I learned that though it got even better! I really liked the whole environment and puzzly style of the game.

Awesome job!

Thanks so much! And I fully agree. I may just have to turn that one into it's own project after this. I had to constantly stop myself from playing it through while trying to test specific features

Thanks so much!

Thanks for playing! And dang, that would have been a very cool feature! I'll have to keep that in mind if I ever do another mini game collection like this

Great job!

I really liked dodging the TVs. The randomness of their bouncing made it really fun to try and guess where they were going to end up.

Awesome job!

This was really fun!

I wasn't expecting the snake to actually show up lol! Got a good laugh from me as I saw it slither past the windows. 

Awesome job!

This is awesome!

Don't have much more to say about this one than what has already been said. This feels extremely polished already and like a perfect demo of what could be a full fledged game one day. I think the only small critique for me would be that I would have preferred the key for dropping/summoning the light to be the mouse click instead of shift. But that's something that a settings menu and rebinding would remedy easily enough.

Overall though this is absolutely amazing. I hope you all are happy with what you accomplished, as you definitely should be. Incredible work!

Thanks so much for playing, and the kind words!

Thank you for playing, and for all the feedback!

I agree about Jumpy Bee completely. That was one I just kinda threw in because 3 felt like a more “round” number than 2 for the experience I wanted, but it definitely got a lot less polish time than the others. 
And I’m glad you liked the other two! I do understand about the coin drops though. I could have made the probability a little better for things to do, or added in some sort of “if x destroyed and no coins yet, 100% chance to spawn one”

I’ll have to keep all that in mind for the next time. Thank you again!

Thank you for playing!