Nice, that was a good game, liked the simple concept and especially the particular ways you made it fun, great job on it!
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Chicken! The Last Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #178 | 3.424 | 3.424 |
| Sound | #231 | 3.212 | 3.212 |
| Fun | #279 | 3.364 | 3.364 |
| Music | #345 | 3.152 | 3.152 |
| Overall | #346 | 3.242 | 3.242 |
| Theme | #369 | 3.364 | 3.364 |
| Aesthetics | #472 | 3.121 | 3.121 |
| Story | #481 | 2.273 | 2.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music, SFX, Character Models and Fonts. All else from scratch!
Comments
I had a lot of fun playing your game and was super happy to pass all 10 levels! Some narrow victories I had at the Athlete difficulty felt very satisfying. Towards the end levels I started using the black blocks in the background of the level to time the speed of the moving obstacle and I felt so clever when this proved to help me clear the last few obstacles I was struggling with.
Fantastic work!
lol that was a great and fun game! I made it to level 7 before the computer beats me every time -- hahaha lol but great game!
I have the reactions of a mongoose! I can't believe I made it to level 10!
That was really fun, nice and easy to grasp ahold of the basics. Showing the times of each participant was really cool and I liked how sometimes it was about being slower than the opponent but there were other times that the opponent was too slow and was going to get hit so you had to be faster than them. Good game!
Well done indeed! Glad you noticed the CPU time variances. It's using a probability distribution which for the later levels tends toward 80-95% of the perfect time (so there's always the chance of beating it) with an occasional (10-15%) chance of it going to late. Thanks for playing, much appreciated :)
A very casual game. Some people may use it to decide who will pay dinner this time :D
Did you also draw the main capsule by yourself?
You gave me an idea for one of the puzzles for the current game I am developing (Dungeon of Astaroth). I think I will call it "dont be a chicken" in your honor
A very casual game. Some people may use it to decide who will pay dinner this time :D
Did you also draw the main capsule by yourself?
You gave me an idea for one of the puzzles for the current game I am developing (Dungeon of Astaroth). I think I will call it "dont be a chicken" in your honor
I expected actual chickens. But was happy to find that your implementation of the game of chicken was very fun. Couldn't get past #4 though. I just tried to be a split second behind him, but still got the bonk.
I just played your game, I love it! I always apreciate creative ideas, and this is absolutly one of them! it is fun and pleasant :)
I would like to see how it looks if the UI was improved :)
I was drawn in by the word "Chicken" because I have... chickens. Then, I realized it was a game of chicken!
I really like that it was unexpected in the way it presented the Jam theme of "Last Stand"
I did have trouble getting my little guy to move so that I would not get squished, but I still find the idea interesting and could see myself playing a polished version of this. Keep me updated!




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