Interesting mechanic with the dragging, and power to the shields and lasers. Overall, an interesting, unique game; nice job!
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Last hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #256 | 3.222 | 3.222 |
Story | #319 | 2.667 | 2.667 |
Overall | #448 | 3.000 | 3.000 |
Sound | #481 | 2.556 | 2.556 |
Aesthetics | #514 | 3.000 | 3.000 |
Fun | #546 | 2.667 | 2.667 |
Theme | #608 | 2.667 | 2.667 |
Music | #610 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Only the key icons from kennynl
Comments
This is such an ambitious game. Like some of the others who have left comments, I felt a little overwhelmed by the complexity of the controls and confused by the UI. I did start to get the hang of it, but if you keep working on it later I think a guided tutorial would be invaluable. (Because I was also a little confused at first as to what my priorities should be and why, too much going on at once for a beginner.) I actually rally loved the retro vector art though, I hope you keep that. Really great beginning!
Hey overall great game but could use some tweaks and adjustments, I played it on my youtube and you can check it out with my feedback and thoughts if you want here
Thank you so much for playing it! I completely forgot to mention about the keys 1, 2, 3 to divert the power to engine, lasers and shields. There are on the screen but I notice they are not perceived as keys. I should had put it in the messages that appear too. Too much rush!
If you dont turn at the beginning you reach an area (yes, the yellow point in the minimap) that has pieces to enchance the ship. There are lots of bugs that I will fix after jam.
I like your suggestion of putting and indicator on the main screen rather than the minimap. It will be done!
Controls are fairly complex, but mechanics are great. UI scaling would be good, need to play on fullscreen otherwise. Well done.
Controls are kind of hard to learn, but once you get going, the game is fun to play! One suggestion is to make the UI smaller and the controls a little easier, but good job!
I felt the same with the controls, but did not come out with anything better. I forgot the main keys: 1, 2, 3, to put full power in engines, lasers and shields. So basically the game is cursors, space and 1, 2, 3. Under a heavy attack you may use "s" (as in shields) to toggle the shields.
Thank you a lot for playing!
I might actually be too dumb to play this game. Would be nice to have controls on the screen itself but overall game seems super cool
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