Awesome, really like challenging puzzle games and kind of reminds me of the feel Myst had back in the day.
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Was a fun game, nice work. One thing I would recommend is a different font color for the tutorial text, yellow text over a yellowish background made it hard to read. For the sprite tearing issues where you can see little gaps between the sprites if you increase your pixels per unit by 1 it is a little hack that can make it no so apparent. If you want to know how to completely get rid of the tearing/gaps between sprites message me on discord and I can explain it.
Game is very fun, love the art work and the menus are very fluid and smooth nice work. Only suggestion is to tweak the volume levels, had my volume at 12% on opening it which is what I play normal AAA titles at on my setup and i still had to turn it down a lot. Great job.
Very cool, I think having screen wrapping where you can go through the left side and come out the right would help it flow a lot more. Also having some kind of particle trail behind the player would make it easier to tell the direction you are trying to change velocity to, it gets hard to tell which is the front of the ship sometimes.
Thanks for the feedback, I am very surprised I did not actually think of putting in an indicator marking for where you click until the jam was just about over but will be adding that afterwards. Great idea on the camera instead of changing the FOV as well.
Really fun game, I think the coolest thing is actually the tutorial, having it right on the title screen like that where you can play around was great. I had the feel of the game down before i even started. Nice work.