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The Witch's Grasp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #5 | 4.318 | 4.318 |
Sound | #78 | 3.591 | 3.591 |
Music | #86 | 3.712 | 3.712 |
Aesthetics | #90 | 4.136 | 4.136 |
Overall | #176 | 3.606 | 3.606 |
Fun | #289 | 3.333 | 3.333 |
Mechanics | #390 | 2.985 | 2.985 |
Theme | #411 | 3.242 | 3.242 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Background Scenery: Dungeons and Caves Asset Pack ---------------------------------------------- Lornn Character/Sprite Artist (Brother/Sister Characters) ------------------------ 'xLyn' Fantasy Items Pack Artist ClaraNoctis Witch character and other halloween assets images by brgfx on Freepik "Spooky Character" Asset pack Artist Credit "Matvey Grobovoy (oniwarabe) Sprite Monster Slime Artist -------------------------------------------------- WitPOP Owl Ghost a.k.a. the 'fairy' Artist Credit ---------------------------- Holly_CRCFMP Royalty Free Sounds ---------------------------------------------------------- Pixabay water droplet female crying fairy wing flapping body fall sound ---------------------------- Sound Effect by thekids15 from Pixabay witch cackle ------------------------------------------------ by Ghostie Ghost......"""""" -Elegant Key Artist --------------------------------------------------------- -FoozleCC
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Comments
Cool game and very nice storytelling! Congratulations on yout first submission!
The only thing that i see that could potentially take away from the quality of the overall game, is that the character's art style doesn't blend too well with the backgrounds. I'd encourage you to try to find art styles that match the shading so that they blend together, making the overall experience and immersion for the player more smooth, which is a very important for games that rely on the story such as Visual Novel type of games.
This is a really nice submission and impressive for just 10 days, great job!
Cheers, I hope this helps :D
I think I managed to get all endings, good or bad... :)
Congratulations for being able to write such a well-crafted story in just 10 days. Loved it.
Thank you so much!
I loved this. It's really well executed. I managed to find a crack in the wall to escape the witch, after I threw a rock to distract the monster. Clearly, the writing is exceptional and where the game truly shines. Having multiple endings makes you think hard about what choices you make, and makes that feel weighty and meaningful. It was a great experience, so awesome job and thank you.
This game is fantastic. Multiple story paths and great script. Highly recommend.
Aww thank you so much!!
Couple notes on UI:
That was pretty good small game. I liked the enemy designs. Music and story delivered a great spooky atmosphere.
Very solid jam entry in general, and totally a blast as a first jam entry!
Thank you for your tips and suggestions. For my update after the jam is through I will put these on my list to update and fix! Thank you so much. I didn't even think to check those while I was doing my double checks. Thanks again!
welcome! I am not sure how noticeable it to others... I have quite bad vision and use weak glasses for reading when I'm at home. It can also look different depending on screen size or window/full-screen option. I played of full screen.
I used to study webdev years ago, which led me to research accessibility/usability. I tend to wonder how impairments can affect gameplay experience, for example lack of sound while playing horror survival can be day and night for game difficulty. It can be worth reading on that stuff. With vision impairment it is a bit tricky, some people do not see certain colors, so it is not exactly about what colors get lost on background for normal user.
Hey, just heads up! You may be interested in Bluebeard jam that just started and a small discord that started it (narrative games, vns). Neo-twiny jam is also interesting (500 words limit story game jam)
https://discord.com/invite/6cZBYqBP
Thank you so much! I saw the bluebeard one last night and signed up but since i'm currently working on a jam, I'm not sure. It will depend how long it takes me on my script here first... but if I have time to write another and make a game with bluebeard first, I was thinking of doing it but I want to make sure I have this first script done. lol so many jams and so little time I swear! Thank you for thinking of me and I hope I'll be able to join! Next one for sure though!
Welcome! There are always jams to try for, or you can always start your own. Those 2 seem up my alley/tick boxes in my interests, I hope to at least do text based Twine kinetic novel projects or something. My goal is to just make a lot of rapid prototypes for now, not to do good job on anything (i am recovering perfectionist), so my approach is wastly different from serious entries 😃
I love your approach to your perfectionism.
I've actually been doing something like that except with my exposure to money and needing to sell anything I create (therapist recommended)... Basically, anti hustle culture. I hustled for a paycheck until I burnt myself out mentally to the point of ... Well, now I do things for me and for free just to spread joy or at least I'm trying to. 😅 Girl, still has to eat, after all.
Your ideas sound awesome though! I just started learning twine and I'm in love. This is going to be so much easier to keep things in track and order ... I don't know how many times I had to decide this game because I was sending scenes to wrong paths. 😅 It was frustrating.
I love forward to reading/playing your prototypes! ☺️
Haha thanks! It was a very bumpy road to figure it out.
I spent a very long time being in the money making mindset that warped the way i dealt with both money and creative projects. The only real solution for me was to get an office job unrelated to all of that. I was avoiding it like a plague stubbornly(as many artists try, to be full-time artists), but it ended up lifting all that pressure.
I haven't touched a lot of started projects just because they were passion projects and i didn't want to rush or to adjust it for money etc. and the whole full-time artist is not gonna fly, you'll hit up a wall and burn out just because the focus is too narrow in one field. Doing other creative things (programming, writing, music, origami or smth) helps to not get stuck or avoid art blocks etc.
I used Twine only a bit, but it seems quite easy to figure out for a story driven prototype(think Detroit Become Human) or just text-based game.
With my current approach i can always come back to these ideas. It is similar to writing down outline from a cool dream: just to form a rough idea. I lack too much technical knowledge to concentrate on my projects seriously, I end up breaking whole projects more often than advancing them.
Plus simple small indie games for jams can be very different from "game for steam". A lot of small cool games either do not sell commercially or too short to be called a game. Many indie gamedevs are stuck trying to make next mmo rpg, because they cannot comprehend how a small game can look in general: Jams are very good for battling that.
Thank you, I'll look forward to your works as well :)
I had a great time with this game! Loved the immersive aesthetics and terrifying monsters. I wouldn't have been able to come up with so many different choices and scenes in time, your passion is incredible. Awesome work!!
Thank you! I truly appreciate your words <3
This is a great visual novel! I'm impressed with the amount of writing in it given the time restriction for the jam. The story was engaging, and the multiple endings were fun to discover.
Thank you!
I'm impressed, writing a script would take me a while, and it probably wouldn't turn out this good! Nice job.
I got lucky and escaped first try ^_^
Aww thank you. The time constraint made it a bit tricky I will admit. And every time I turned around I felt like I was adding more or altering something on it. I think I finally finished it just before I uploaded everything. XD So, I def am thankful for your comment. I'm glad you enjoyed!
What a good told story. At first I was like "Oh no, not a playable novel". But as I got more into the story I became more sucked into it and wanted to find out the end. I even played through all the endings. Very good written and very nice visuals. Good job!
lol well I'm glad you found your oh no went to oh yes? ...LOL XD I'm glad it could captivate you as I tried my best to make it as exciting as possible. Thank you so much and I'm glad you gave it a shot!
I really enjoyed searching for all the endings! It was a great experience, the game got my attention well.
Glad to hear it! Thank you :)
Really well made, and the story was great!
Nice game.
Nice stuff! I didn't make it on my first attempt, but I got free eventually :) Great choice for background music as well!
Awesome! Great art and sounds , and the mechanics give a visual novel feel , I enjoyed playing this one! congratulations! keep it up!
We survived!!
Enjoyed the story and it was presented in an intuitive and with good atmosphere.
Thank you.
Great innocent story and atmosphere
I love chose your own adventures and this one is wonderful!
Nice story. I love the aesthetics and the atmosphere
Thank you so much! Played and rated yours!
One of the most engaging story experiences I have played in the game jam submissions so far! I loved trying out the different choices and endings. The art was beautiful and sound effects really immersed me. I was also impressed by your accessibility options such as the speech voice option that was so cool! I was about to say your team is really suited for this style of game and then I see that you are a solo dev *blinks eyes rapidly* Amazing!!