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CeyKie

101
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A member registered Apr 25, 2022 · View creator page →

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Fun little game. It was hard to understand when the energy collection counted as it felt like if I don't collect it immediately it won't count anymore. But it was fun and I managed to win. Liked the super fast shooting in the end :D.

Good job!

This game is amazing. I like the mix of table top game and fighting in 2D.
Incredible textures, UI and smooth performance of the overall game. Had a lot of fun. Well done!

Yeah, after each loop you have the choice to go back to the camp, but since we didn't have the time to implement more, there is nothing to do yet with the resources or in the loop itself.

Time is tough in a jam and we mostly scope more than the time we have. But it's fine. After the jam you can still work on it, so we can hear all the awesome music your brother made and everything else you prepared for the later levels :).

Thanks for the kudos :)!

I loved that all the sound effects are self-made.  Gave the whole game something personal and many sympathy points! Cool game. Good job!

It was fun, and I read that you didn't really have a concept. I am still glad you submitted this game, because I also see a lot of potential in it having way more to do with the basic core of it. Good job!

Cute, little game for a casual round. Good job!

What a good told story. At first I was like "Oh no, not a playable novel". But as I got more into the story I became more sucked into it and wanted to find out the end. I even played through all the endings. Very good written and very nice visuals. Good job!

Good job. I needed a bit time getting used to the controls. But after that it was a good experience and I had a lot of fun.

Poor snowy. I get his anger. I would be angry, too!
Good job on this game!

I noticed when I press "R" a second time I couldn't move snowy anymore.
Cute little game though and well done in the time!

Such a great game. I now have anger issues due to all those things falling down and I wasn't able to hold them up and I tried and tried and tried again, but I loved the game.
Good job! So well designed, balanced and well programmed. Awesome graphics.

It is a lovely casual shoot. It was fun playing it. Loved every minute. But it was too hard for me. I didn't stand the second wave till the end. Tried a couple of times. But it was really fun.
Good job!

Oh wow, then you did an awesome job still getting so much done. Can't wait to see more of this game.

Small little game, good for casually playing. Some effects could've hold a bit longer, as you have to collect them right away or they vanish and the spawn time varies, that sometimes the effect runs out before reaching more than one money bag.

But still a very good job for one developer and such a short time!

I got the little one the teddy bear but didn't manage to get whatever is needed for the third stand. Reading the comments here and if I understood it correctly, you didn't implement it?
At least I've got the little one the teddy bear and they are happy :D.

Cute little game. Good job!

Cool and short game. Sometimes it was hard to hit the guards or collect the resources from the floor as I was not positioned 100% correctly. But other than that it was a fun little game, which I really enjoyed. Good job!

I tried to avoid equilibrium but never succeeded :(. 
Sad and short story, but well told. Loved it had some mini-games in it.

Very interesting game. I liked the strategic part a lot. Also the story telling was very well designed. You put a lot of thought into the choices and what they balance. Good job!

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The first person mentioning/recognizing Cala! <3
Her song(s) will be forever with us! :(

In the next couple of weeks we will be defining the further ideas a bit more and post it in the devlog :).
Right now we are trying to get a bit more into learning about Godot, what is how possible. Also in our private life we are a bit distracted, due to things we need to plan. Therefore, every day we have a bit more detail on an idea, but not the full concept yet.

The kitten is saved by that other kitten in the story screen. But now it has to go on dangerous adventures to stay save and cozy in the cam.

And you (and your cat, as "it goes meeeoow") certainly help that kittens survive when we continue to work on that and release the next version (which will likely to take a while as we first want to learn one or two things more about Godot and then start over and private life of course - But it will be there!). 

Hey there!
Thank you.

Yes, it is a "Loop Hero" inspired game. We still want to divert from that, but it is heavily inspired by that.
Unfortunately, due to less time because of our private life we didn't have the full jam and therefore have a lot "Not implemented" screens to just show the general direction and that we have more planned.

Thank you. We love to hear that. We'll keep you folks posted about the progress as we continue to work on that :).

Thank you for the feedback.
Heard that a lot now with the text. That is very valuable feedback. Thank you!

And yes, most definitely we will keep working on it.

Thank you!
Exactly, "Loop Hero" was our inspiration for this game, as we also like it very much. So it, at least for now, looks quite similar to the original, just with exchanged graphics.
We will try to adjust the loop and still make our own game out of it, but always keeping in mind our inspirational game.

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Also I wanted to say that I really like the graphics. The kitten (at least in the start screen) look self drawn, but in a cute way. I adore this!

Thank you so much for your feedback! :)
And yes, you are unfortunately absolutely right. This like the most raw state this game can have. It is playable but without really being able to
be played. Kind of a playable screensaver. But as we continue working on that, this will change.

This game looks like a lot of fun and I really like the concept. I was so eager to keep playing, because the little robot is really cute and the whole building and resource gathering mechanic while fencing off enemies looks so promising. Unfortunately I wasn't able to build. Maybe I just didn't know how to place the buildings or it isn't implemented. I could see the blueprint of the building when pressing "b", but I wasn't able to really place it. Also collecting the resources, whether it was from enemies or in the other world. I couldn't spent it somewhere, when I jumped in time it was just gone. Also couldn't use it on upgrade screen when jumping back to the resource world. It was constantly "0" in the upgrade screen.

But I can imagine where this is going and I am a big fan of this idea. Hope you will keep working on that. Good job so far!

I think this game was the one I played the longest, big time! "Wasted" a complete hour in this, since I was having progress and all, thinking about my next upgrade etc. I was fully drawn into it. Started this game before my bed time and went far over it. If I wasn't feeling half a sleep because I am freaking tired I would still be playing. I tried sooo hard to stay awake just to keep playing.
For me the best game yet on this jam!

Thank you!

It was a fun experience, dunno when I last played a rail shooter.
It was a bit quick (enemies) from the beginning and the enemies close to the edges (when they were directly at you), were hard to hit (played in browser, so the edge for clicking out of the game was close).

Anyway, it was a small fun game. :)

This was super fun. Also kinda good balanced. It is never too easy and in the end you need to have a good aim, when the first boss arrives and be smart about which enemy to shoot.

Good job!

UUh, I like that sound of the game being continued afterwards! Can't wait.

Such a fun game. I was too lazy to install the desktop version and therefore needed to stop playing in some point, because the browser version became unplayable and incredible laggy with more enemies. But you already wrote that as a remark under the embedded game. If I didn't have to stop due to that I would've also played it a bit longer, because it was real fun. And it even looks like there is more potential/ideas, since a couple of boxes didn't have a real functionality yet. Can't wait.

Good job!

It is a cute little game. Never imagined a snake with legs, now, after all those rounds, I think this looks rather normal :D.

I wasn't really good at the game and after I while I just had to give up, because I got annoyed by my bad skills.
Good job!

I really liked the style of the game. Very good idea of just turning around the fate of the dinosaurs (or at least trying). At some point it just went too fast for me, but it is an awesome game for a casual game round. Had much fun playing it. Good job!

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It was really fun. Had such a good time playing it. 

Also understanding really quick the strategic gist. 
I just never understand why I would need the honey pots. But I never really needed them.

Incredible job done with this game!

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The core is actually the loop where your character runs around and collects the resources, but there isn't much to interact with due to time reasons (personal life and stuff), so it's not really fun or exiting. But we love the core idea and want to continue working on it. We will build concept for much more gameplay to keep you, the players, exited for long game sessions :)

We are really sorry for that. But we will definitely continue working on that. After the jam is over we will start over with the concept, keep the core elements, but think about what to do next with it and how to make it exiting on the long run. It will probably take a while until we will "release" the first prototype, but there will be something :)

I like the idea of the game and the development of it. It was a bit difficult right from the start as the cooldown is very high, which made it very very hard to fight the enemies.

Oh that is so cute. We also want to have kittens soon, but our current apartment just doesn't give us the possibilities for them. 

Thank you so much for the feedback. We will change the font, color, images etc. in the further development of the game. We will anyway start over, as this was our first game with Godot and I have only experience with Unity. We would now make a lot different, so we take this knowledge now to make the game better and try to finish it.

Yes it was the web build. Maybe the lerp did make it feel weird  in the web build. Dunno, or it is just a personal feeling and the long ways to travel with the mouse (e.g. from sugar to lemonade). But the lerp definitely made it feel like I am not good at aiming :D