Fun little game. It was hard to understand when the energy collection counted as it felt like if I don't collect it immediately it won't count anymore. But it was fun and I managed to win. Liked the super fast shooting in the end :D.
Good job!
Small little game, good for casually playing. Some effects could've hold a bit longer, as you have to collect them right away or they vanish and the spawn time varies, that sometimes the effect runs out before reaching more than one money bag.
But still a very good job for one developer and such a short time!
The first person mentioning/recognizing Cala! <3
Her song(s) will be forever with us! :(
In the next couple of weeks we will be defining the further ideas a bit more and post it in the devlog :).
Right now we are trying to get a bit more into learning about Godot, what is how possible. Also in our private life we are a bit distracted, due to things we need to plan. Therefore, every day we have a bit more detail on an idea, but not the full concept yet.
The kitten is saved by that other kitten in the story screen. But now it has to go on dangerous adventures to stay save and cozy in the cam.
And you (and your cat, as "it goes meeeoow") certainly help that kittens survive when we continue to work on that and release the next version (which will likely to take a while as we first want to learn one or two things more about Godot and then start over and private life of course - But it will be there!).
Hey there!
Thank you.
Yes, it is a "Loop Hero" inspired game. We still want to divert from that, but it is heavily inspired by that.
Unfortunately, due to less time because of our private life we didn't have the full jam and therefore have a lot "Not implemented" screens to just show the general direction and that we have more planned.
Thank you!
Exactly, "Loop Hero" was our inspiration for this game, as we also like it very much. So it, at least for now, looks quite similar to the original, just with exchanged graphics.
We will try to adjust the loop and still make our own game out of it, but always keeping in mind our inspirational game.
This game looks like a lot of fun and I really like the concept. I was so eager to keep playing, because the little robot is really cute and the whole building and resource gathering mechanic while fencing off enemies looks so promising. Unfortunately I wasn't able to build. Maybe I just didn't know how to place the buildings or it isn't implemented. I could see the blueprint of the building when pressing "b", but I wasn't able to really place it. Also collecting the resources, whether it was from enemies or in the other world. I couldn't spent it somewhere, when I jumped in time it was just gone. Also couldn't use it on upgrade screen when jumping back to the resource world. It was constantly "0" in the upgrade screen.
But I can imagine where this is going and I am a big fan of this idea. Hope you will keep working on that. Good job so far!
I think this game was the one I played the longest, big time! "Wasted" a complete hour in this, since I was having progress and all, thinking about my next upgrade etc. I was fully drawn into it. Started this game before my bed time and went far over it. If I wasn't feeling half a sleep because I am freaking tired I would still be playing. I tried sooo hard to stay awake just to keep playing.
For me the best game yet on this jam!
Thank you!
It was a fun experience, dunno when I last played a rail shooter.
It was a bit quick (enemies) from the beginning and the enemies close to the edges (when they were directly at you), were hard to hit (played in browser, so the edge for clicking out of the game was close).
Anyway, it was a small fun game. :)
Such a fun game. I was too lazy to install the desktop version and therefore needed to stop playing in some point, because the browser version became unplayable and incredible laggy with more enemies. But you already wrote that as a remark under the embedded game. If I didn't have to stop due to that I would've also played it a bit longer, because it was real fun. And it even looks like there is more potential/ideas, since a couple of boxes didn't have a real functionality yet. Can't wait.
Good job!
The core is actually the loop where your character runs around and collects the resources, but there isn't much to interact with due to time reasons (personal life and stuff), so it's not really fun or exiting. But we love the core idea and want to continue working on it. We will build concept for much more gameplay to keep you, the players, exited for long game sessions :)
We are really sorry for that. But we will definitely continue working on that. After the jam is over we will start over with the concept, keep the core elements, but think about what to do next with it and how to make it exiting on the long run. It will probably take a while until we will "release" the first prototype, but there will be something :)
Oh that is so cute. We also want to have kittens soon, but our current apartment just doesn't give us the possibilities for them.
Thank you so much for the feedback. We will change the font, color, images etc. in the further development of the game. We will anyway start over, as this was our first game with Godot and I have only experience with Unity. We would now make a lot different, so we take this knowledge now to make the game better and try to finish it.