Very Slick! I liked "no settings lol", and is the dance from Trololo? One piece of feedback I'd give, it might be nice if the slowmo didn't kick in quite so fast after playing a card. Specifically the Walk or Sprint felt like I'd have to sit there in slowmo for a very long time to actually get any distance out of the action. Maybe only go slow once the player starts interacting with a card, so they can control how long their speed/momentum lasts? Regardless, I had fun, and enjoyed the kids_cheering.mp3 as my reward for making it to the finish!
MamaDespik
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Thanks! I definitely designed the game in a way where it's easily extensible, but I don't think I have any plans right now to take it further. I've got that classic problem where my brain is full of too many ideas, and I want to make them all! But one day, when the well runs dry, I'll have all these stub games to come back to, and I can pick the best to really flush out :D
I love it when a bug can bring joy to a game, so I might just start calling the growing limbs thing a feature :D
The zooming was pretty simple in Godot, I used a Camera2D that follows the player around, and whenever you move the mouse wheel it just adjusts the "zoom" property of the camera. Then I just made the backgrounds huge, so whenever you zoom all the way out, you still can't see behind the scenes :)
Nice stuff! A good length for a Jam game too, I made it to the credits :D Some hit feedback on the enemies might be nice, I couldn't tell if I was hitting them sometimes. The first boss actually had his head stuck in a wall, so I was swinging at him for a very long time before I realized I wasn't doing any damage.
Nice stuff! If I had more time, I could get lost in this one for a while :) The biggest thing I might recommend would be a small invulnerability period after getting hit. In one of my attempts, a car turned in to me and I went from nearly full health to -34 because of multiple, instant collisions :D
I really enjoyed this! Definitely the kind of game I could get into if it were flushed out. I occasionally had some issues where I couldn't drop paths and I wasn't sure why, so a bit of additional feedback on where you can/can't click would be good. But I was able (and excited) to beat all the levels, so you clearly did something right :D
Very cool game! It felt pretty janky at first, but I got used to it pretty quick and then started using the jankiness to help me solve the puzzles :D I placed puzzle pieces up against walls to put me on top of the piece, then I could jump off on whatever side helped me pick it up in the orientation I needed! Lots of fun by the end, nice job!








