Thanks for playing and letting us know what you found, glad you enjoyed it!
What you're seeing is definitely unintentional behavior, but actually it's central to the two speed run techniques that me and the other dev ended up finding :D Instead of jumping, if you let yourself swing but keep mashing both of the grapples, you get a little speed boost from each grapple and can reach speeds way faster than swinging normally. Alternatively, if you aim the grapples at the far wall instead of the ceiling, you can reach insane rotation speeds; Then if you jump and bump the ceiling, you can launch yourself then guide toward the goal. We've been perfecting these techniques, and have gotten times of 2.x or better for every level XD
MamaDespik
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Yeah, that's great feedback. Especially with the emphasis I put on speed running, a quick reset will be addition #1 once the jam is over!
The Squeeze is probably the hardest level, it's just about staying close to the ceiling with really short grapples close to the player. I'm glad you stuck it out long enough to get to that level, hope you enjoyed it!
Very pretty UI, nice background music. Some of the screens passed by a little to quickly for me to understand what they were at first, and there's some Spanish mixed in with the English and unrecognized characters in the font.
That being said, I played way longer than I intended, and ended up in the to 10 on the leader boards! Also, capitalism is very scary.
Me and my fellow dev have become addicted to speedrunning our game. We're fairly split on who has the best times on each level, I'm curious to see if anyone can beat us!
https://itch.io/jam/gamedevtv-jam-2026/rate/4566729
Congrats on submitting your first game! Some ideas to consider for your next game: visual indicators so the player knows where they can interact with object might help. Your use of the walk/jump animations was pretty good, you could also try adding an interact animation to help make it clear the player is pressing the right buttons at the right place. Every game submitted is a win though!
I have a question about the graphics, the audio, and why there's no restart screen...
Just kidding! Nice start to a game. I think one of the easiest things you could add as a next step is some way to tell how you're moving. A texture on the ground, static objects, or something like that would serve as a reference point when you're moving, so you can tell if you've been pushed back or if you hit the zombies.











