I love the idea of Gulliver's Travel's from the Lilliputians perspective, nice tie-in to the theme! I think a bit of feedback on each of the buildings (name, current health, etc.) might be nice. Nice job though!
MamaDespik
Creator of
Recent community posts
Thanks! I definitely designed the game in a way where it's easily extensible, but I don't think I have any plans right now to take it further. I've got that classic problem where my brain is full of too many ideas, and I want to make them all! But one day, when the well runs dry, I'll have all these stub games to come back to, and I can pick the best to really flush out :D
I love it when a bug can bring joy to a game, so I might just start calling the growing limbs thing a feature :D
The zooming was pretty simple in Godot, I used a Camera2D that follows the player around, and whenever you move the mouse wheel it just adjusts the "zoom" property of the camera. Then I just made the backgrounds huge, so whenever you zoom all the way out, you still can't see behind the scenes :)
Nice stuff! A good length for a Jam game too, I made it to the credits :D Some hit feedback on the enemies might be nice, I couldn't tell if I was hitting them sometimes. The first boss actually had his head stuck in a wall, so I was swinging at him for a very long time before I realized I wasn't doing any damage.
Nice stuff! If I had more time, I could get lost in this one for a while :) The biggest thing I might recommend would be a small invulnerability period after getting hit. In one of my attempts, a car turned in to me and I went from nearly full health to -34 because of multiple, instant collisions :D
I really enjoyed this! Definitely the kind of game I could get into if it were flushed out. I occasionally had some issues where I couldn't drop paths and I wasn't sure why, so a bit of additional feedback on where you can/can't click would be good. But I was able (and excited) to beat all the levels, so you clearly did something right :D
Very cool game! It felt pretty janky at first, but I got used to it pretty quick and then started using the jankiness to help me solve the puzzles :D I placed puzzle pieces up against walls to put me on top of the piece, then I could jump off on whatever side helped me pick it up in the orientation I needed! Lots of fun by the end, nice job!
Very nice! I don't speak much Spanish so I didn't get the story, but the art and animations were beautiful! I also was not expecting an epic feeling boss fight in a game jam game, very nice design! I'm pretty sure I should have died at some point (I ran out of hearts), but the game kept playing. Let me see the end though, so I won't complain :D
It's a much more in-depth process to get set up for sure, but it feels like now that I have it rigged it's so much easier to add new animations, tweak existing ones, and especially go back and add details to the base sprites. With frame-by-frame if I wanted to add something like a panel on my character's space suit, I'd have to add it to every frame on every animation. But with this, I can just add it to the single reference image, and boom! It's in every animation in the game just like that.
You're definitely right though, the style is extremely different than frame-by-frame. I guess it's just a matter of what kind of feel you're aiming for with your game!







