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MamaDespik

222
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A member registered Mar 15, 2022 · View creator page →

Creator of

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Thanks for playing and letting us know what you found, glad you enjoyed it!

What you're seeing is definitely unintentional behavior, but actually it's central to the two speed run techniques that me and the other dev ended up finding :D  Instead of jumping, if you let yourself swing but keep mashing both of the grapples, you get a little speed boost from each grapple and can reach speeds way faster than swinging normally.  Alternatively, if you aim the grapples at the far wall instead of the ceiling, you can reach insane rotation speeds;  Then if you jump and bump the ceiling, you can launch yourself then guide toward the goal.  We've been perfecting these techniques, and have gotten times of 2.x or better for every level XD

Nice entry!  I don't think the TSA agents ever came into play for me, but it was interesting to just dodge the walking people.

Very vibey, reminded me of Iron Lung!  I might recommend adding the ability to pause.  I had a screaming child midway through and missed some instructions, so I got stuck.  What I was able to play was nice though!

The first time, I had no idea what was going on, but I slowly figured it out.  The second time, I was a superstar!  I think the hardest part at first was understanding where to click to drag the line.  A bit more visual indication might help folks pick it up quick.  But Great entry!

Yeah, that's great feedback.  Especially with the emphasis I put on speed running, a quick reset will be addition #1 once the jam is over!

The Squeeze is probably the hardest level, it's just about staying close to the ceiling with really short grapples close to the player.  I'm glad you stuck it out long enough to get to that level, hope you enjoyed it!

I'm happy to hear the game was enjoyable enough for you to put in the effort and go for the stars :)  Thanks for playing and for the feedback!

I'm glad to hear you had fun!  And that's the perfect way to end it right there :D

Aww, I'm sorry to hear that, but thanks for giving the game a try.  You should be able to jump as long as you're clicked into the game, whenever you're on the ground or hanging from a grapple.  Regardless, I appreciate the feedback!

Thank you so much!  Since the submission clock ended, I've had ideas for a level like Too Crowded, but the blocks are all lava so you need to be really careful and use both grapples to navigate through.  I might have to pick this back up after the jam :)

Ooh, like a Super Hot style mechanic?  Not what I was going for this time, but I could see that being really fun!  Thanks :D

Thank you, I'm glad you liked it :)

Thank you!  It's seeming like people are really enjoying (and I know I've been having fun playing it) so I think I might add some more levels once the jam is over!

Very cute!  I didn't realize at first what the red blob's deal was, and got stuck at the ~3rd level.  When I restarted, I noticed that the instructions changed when you switched blobs though, so I figured it out from there!  Great stuff!

Definitely a cool vibe, but unfortunately I wasn't able to make progress.  Saw some sketch stuff, but I never seemed to find the right files.  Definitely an awesome start to a game, adding a bit of direction/feedback is probably all it would take!

This game is sick!  Very nice Pokemon-Rouge-like.
The only thing I'm sad to report is that in the final battle, I hit "Previous Blorb" when I only had one blorb, and it locked me out of doing anything else.  Regardless, an extremely impressive entry!

I'm really proud of our game this time, let me know what you think!  

https://itch.io/jam/gamedevtv-jam-2026/rate/4566729

Very pretty UI, nice background music.  Some of the screens passed by a little to quickly for me to understand what they were at first, and there's some Spanish mixed in with the English and unrecognized characters in the font.  

That being said, I played way longer than I intended, and ended up in the to 10 on the leader boards!  Also, capitalism is very scary.

Thanks!  And actually, each retry costs a quarter.  You'll be billed at the end of the jam, I appreciate your patronage :)

Thanks so much!

Thanks!

So you figured out stage 1 of the speed run strats!  That was my preferred way to go fast, but the other dev found a way with a LOT of spinning...

The sad thing is, I'm probably the one most addicted to it :D

Glad you liked it, thanks for playing!

Thanks!  If you've got all golds, how about trying for Platinums?  ;)

Thank you for playing!  As the game stands, both grapples don't come into play until you're going for Platinum+ medals, so if you played through with just one you're in good company!

Thank you!

Thanks!  I really wanted to make using two grapples more impactful, but either way I'm really happy with how the rope swinging turned out.  Thanks for playing!

Actually, he just dropped his Welcome time to 1.91!

His times: 


My times: 

Me and my fellow dev have become addicted to speedrunning our game.  We're fairly split on who has the best times on each level, I'm curious to see if anyone can beat us! https://itch.io/jam/gamedevtv-jam-2026/rate/4566729

Some interesting bones here, unfortunately I couldn't fully understand what was going on.  Interesting art direction though, with a colored player character and unshaded enemies/objects.

Congrats on the submission, sounds like you learned a bit from the process, which is what it's all about!  I can see the vision with this, having the cables stretch out between the panels, clicking in place.  Definitely a neat concept.  Keep up the journey!

Congrats on submitting your first game!  Some ideas to consider for your next game:  visual indicators so the player knows where they can interact with object might help.  Your use of the walk/jump animations was pretty good, you could also try adding an interact animation to help make it clear the player is pressing the right buttons at the right place.  Every game submitted is a win though!

Sorry to see that you had some UI trouble.  The menu music is nice at least XD 

Hope you had fun working on the game and learned some neat stuff for the next one!

Very nice for a first game!  A goal for you next one might be to add some direction (I'm not 100% sure what the goal of the game was), or maybe add some sounds/music.  We've all got to start somewhere though, and the important thing is you did it.  Nice job!

Neat game!  I'd echo the previous comment that there probably could be a bit more direction (either in-game or on the page).  Nice entry though!

A pretty neat game.  As a heads up, the plane audio seems to stop around 14 goals.  Regardless, nice job!

I was too worried about figuring out the combos at first, that I completely forgot moving was a thing and never approached the dummy XD  On a later attempt I got an S though.  Nice game!

I have a question about the graphics, the audio, and why there's no restart screen...
Just kidding!  Nice start to a game.  I think one of the easiest things you could add as a next step is some way to tell how you're moving.  A texture on the ground, static objects, or something like that would serve as a reference point when you're moving, so you can tell if you've been pushed back or if you hit the zombies.