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MamaDespik

139
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3
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A member registered Mar 15, 2022 · View creator page →

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I love the idea of Gulliver's Travel's from the Lilliputians perspective, nice tie-in to the theme!  I think a bit of feedback on each of the buildings (name, current health, etc.) might be nice.  Nice job though!

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Nice game!  I like the music, the main reason I kept playing was to hear more of the song :D  It felt like some of the gaps were a little bit too far for how the character jumped, but it was a nice challenge.  Not bad for your second jam game!

Neat game!  I couldn't quite beat it, but I had fun kicking around the cold zone trying to stay alive as long as possible!  I think sometimes things spawning right on top of me was a bit confusing because something would just suddenly happen before I knew what was going on.  But overall, nice game!

Thanks!  I definitely designed the game in a way where it's easily extensible, but I don't think I have any plans right now to take it further.  I've got that classic problem where my brain is full of too many ideas, and I want to make them all!  But one day, when the well runs dry, I'll have all these stub games to come back to, and I can pick the best to really flush out :D

Comically grim, but a very nice game!  Extremely polished, I actually forgot that I was playing a jam game for a while and then stopped and said "Wait, someone made this in a week?!"  I have no idea how I'd make something like this, hats off to you!

Thanks!  This was the first time I tried rigging with IK, so I'm glad it turned out well :)

I like that explanation, so I'll go with that :)  Thank you for playing!

Thank you so much!

I love it when a bug can bring joy to a game, so I might just start calling the growing limbs thing a feature :D

The zooming was pretty simple in Godot, I used a Camera2D that follows the player around, and whenever you move the mouse wheel it just adjusts the "zoom" property of the camera.  Then I just made the backgrounds huge, so whenever you zoom all the way out, you still can't see behind the scenes :)

Thank you so much!  I recorded all the SFX myself, I'm happy to hear I got the vibe right :D

Nice stuff!  A good length for a Jam game too, I made it to the credits :D  Some hit feedback on the enemies might be nice, I couldn't tell if I was hitting them sometimes.  The first boss actually had his head stuck in a wall, so I was swinging at him for a very long time before I realized I wasn't doing any damage.

The first time I saw that bug, I was demo'ing the game to a friend and we lost our minds.  No clue in the slightest how it could be happening, but seems like it's bringing joy to folks, so I won't dig too deep.  Glad you like the game, thanks for the feedback!

A neat concept, unfortunately I couldn't figure out anything beyond finding the matches.  Definitely a pretty area to poke around in though, and the music was nice!

I had to fight the urge at the start of every level to just start pushing boxes.  Stopping and thinking through all the moves was the way to go.  Nice job with the puzzle variety and complexity!

The art is really sleek, nice job!  With the name and the thumbnail, I was really hoping for a Tiny Wings clone, but this was fun and unique!

Simple, but played really well!  The balls sure have a lot of heft to them, I could feel the fight with momentum the whole time :D

Nice stuff!  If I had more time, I could get lost in this one for a while :)  The biggest thing I might recommend would be a small invulnerability period after getting hit.  In one of my attempts, a car turned in to me and I went from nearly full health to -34 because of multiple, instant collisions :D

Thanks, I'm glad you liked it!  That first level is meant to ease you into it, hopefully the next few levels offered a bit more of a challenge :D

Haha, I'm glad you enjoyed it before that "totally intentional, definitely not a bug,  explosive decompression feature" kicked in! 

I really enjoyed this!  Definitely the kind of game I could get into if it were flushed out.  I occasionally had some issues where I couldn't drop paths and I wasn't sure why, so  a bit of additional feedback on where you can/can't click would be good.  But I was able (and excited) to beat all the levels, so you clearly did something right :D

Very cool game!  It felt pretty janky at first, but I got used to it pretty quick and then started using the jankiness to help me solve the puzzles :D  I placed puzzle pieces up against walls to put me on top of the piece, then I could jump off on whatever side helped me pick it up in the orientation I needed!  Lots of fun by the end, nice job!

Nice game!  Really cohesive and simple game loop, nice to get something this clean in a game jam!  Only feedback I'd give is that the perspective makes it a little hard to platform and locate the character.  Something like a shadow right underneath might help with that.

The art is great!  Unfortunately I couldn't figure out how to actually take a turn after placing a card down.  Tried on Medium and Easy, but both times the next turn button didn't seem to do anything, and I didn't have enough mana to play another card.

The art is great!  Unfortunately I couldn't figure out how to actually take a turn after placing a card down.  Tried on Medium and Easy, but both times the next turn button didn't seem to do anything, and I didn't have enough mana to play another card.

Very nice!  I don't speak much Spanish so I didn't get the story, but the art and animations were beautiful!  I also was not expecting an epic feeling boss fight in a game jam game, very nice design!  I'm pretty sure I should have died at some point (I ran out of hearts), but the game kept playing.  Let me see the end though, so I won't complain :D

Nice start!  It's always good to get something submitted even if it's not finished.  The more you learned for this one, the easier the next one will be.  Keep at it!

I think you need to be set as an admin on the game, but I don't think you need to submit separately!

It's a much more in-depth process to get set up for sure, but it feels like now that I have it rigged it's so much easier to add new animations, tweak existing ones, and especially go back and add details to the base sprites.  With frame-by-frame if I wanted to add something like a panel on my character's space suit, I'd have to add it to every frame on every animation.  But with this, I can just add it to the single reference image, and boom!  It's in every animation in the game just like that.

You're definitely right though, the style is extremely different than frame-by-frame.  I guess it's just a matter of what kind of feel you're aiming for with your game!

In all my previous games, I've done frame-by-frame animation for some of my 2D sprites, but this time I tried 2D rigging and in-engine animation (Godot).  Quite a journey to get a character rigged, but a great experience to see the plusses and minuses of a new way to approach animation!

I love a game that lets me remap to ESDF, thanks for that!  Really good game, guys!

This game rules!  Nice job, all!

Nice game!  Reading the description, things sounded a little familiar (our game is also a plant-growing clicker game with potions), but you've got some exciting differences! 

The game is really pretty, and a cool idea!  Not sure if it was just my machine, but there was quite a bit of stuttering.

Run piggy, run!  The running to a long time to build up, but I liked the feel of it when he got going :D

Nice slow drip of mechanics to get you used to things as you get further!

The game looked really neat, it's too bad about the controls.  I think one of the top things you could try is setting the mouse mode to Captured, I had to keep circling the mouse around the screen to try and turn the camera the way I wanted.

Falling is all part of the learning experience :D  Glad  you liked it!

I'm glad you like it so much!  And I'm bummed about the performance issues.  Once the jam is over, I'll definitely make a Windows version available!

Took me a minute to figure out how it works, but then it all clicked!  Not sure how many layers there are, but I went for a good while before getting detected :D

Really Cool concept!  On fortunately there were some performance issues (on web at least) that stopped me from being able to get too far.  If I can find the time, I'll try and download and give it another try!