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MamaDespik

155
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3
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8
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A member registered Mar 15, 2022 · View creator page →

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Very Slick!  I liked "no settings lol", and is the dance from Trololo?  One piece of feedback I'd give, it might be nice if the slowmo didn't kick in quite so fast after playing a card.  Specifically the Walk or Sprint felt like I'd have to sit there in slowmo for a very long time to actually get any distance out of the action.  Maybe only go slow once the player starts interacting with a card, so they can control how long their speed/momentum lasts?  Regardless, I had fun, and enjoyed the kids_cheering.mp3 as my reward for making it to the finish!

Hey, thanks a lot!  I had fun in my makeshift recording booth, so I'm glad you enjoyed it :D  I'll check out your game and rate it as soon as I can!

Really cool game!  I noticed a small bug where the more times you've selected "Play Again" the more times the replay plays after the next round, to the point where it seems to play forever.  But I guess it's a good sign that I kept wanting to Play Again!

Grease man!  Grease man!  Really neat game, I had fun with it!

Thanks a lot for that, it's really encouraging to hear!  And yeah, maybe the sequel will be about going down an icy river instead of up :D

Thanks!  If we keep doing dev on this game, that's definitely something I want to look into.

Haha, I'm glad it's catchy!  Thanks for the rate and conment!

Nice game, very cute art style!  The UI and controls could maybe use a bit of polish, but it was fun!

You guys are slick for this one!  The vibes are amazing, and I love the UI elements (the map and the in-car-cam!).  The only feedback I'd give are the delivery distances feel a little bit long compared to other games in this genre, but overall an excellent time!

Oh yeah, if you want a good time, you've gotta do some really slick stuff with the paddle ;D Thanks for the comment and the rate!

Neat game!  I feel like the difficulty could have used a slightly slower ramp up (the move from the tutorial to the first level was a jump scare :D ).  Fun though!

Super fun!  Confused myself a few times going back and forth between grappling hook and gun, but the game definitely gets the adrenaline going :D

Haha, this game was wild!  I loved the dog and the "friend" at the exit :)

Thanks for the rating and the comment!

Fast and chaotic!  I had trouble knowing what was going on a lot of the time, but it was still fun!

Thanks for playing, and thanks for the feedback!  Fixing that was always on the TODO list, but we ran out of time (and I actually got used to it the more I playtested :D ).

I love the idea of Gulliver's Travel's from the Lilliputians perspective, nice tie-in to the theme!  I think a bit of feedback on each of the buildings (name, current health, etc.) might be nice.  Nice job though!

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Nice game!  I like the music, the main reason I kept playing was to hear more of the song :D  It felt like some of the gaps were a little bit too far for how the character jumped, but it was a nice challenge.  Not bad for your second jam game!

Neat game!  I couldn't quite beat it, but I had fun kicking around the cold zone trying to stay alive as long as possible!  I think sometimes things spawning right on top of me was a bit confusing because something would just suddenly happen before I knew what was going on.  But overall, nice game!

Thanks!  I definitely designed the game in a way where it's easily extensible, but I don't think I have any plans right now to take it further.  I've got that classic problem where my brain is full of too many ideas, and I want to make them all!  But one day, when the well runs dry, I'll have all these stub games to come back to, and I can pick the best to really flush out :D

Comically grim, but a very nice game!  Extremely polished, I actually forgot that I was playing a jam game for a while and then stopped and said "Wait, someone made this in a week?!"  I have no idea how I'd make something like this, hats off to you!

Thanks!  This was the first time I tried rigging with IK, so I'm glad it turned out well :)

I like that explanation, so I'll go with that :)  Thank you for playing!

Thank you so much!

I love it when a bug can bring joy to a game, so I might just start calling the growing limbs thing a feature :D

The zooming was pretty simple in Godot, I used a Camera2D that follows the player around, and whenever you move the mouse wheel it just adjusts the "zoom" property of the camera.  Then I just made the backgrounds huge, so whenever you zoom all the way out, you still can't see behind the scenes :)

Thank you so much!  I recorded all the SFX myself, I'm happy to hear I got the vibe right :D

Nice stuff!  A good length for a Jam game too, I made it to the credits :D  Some hit feedback on the enemies might be nice, I couldn't tell if I was hitting them sometimes.  The first boss actually had his head stuck in a wall, so I was swinging at him for a very long time before I realized I wasn't doing any damage.

The first time I saw that bug, I was demo'ing the game to a friend and we lost our minds.  No clue in the slightest how it could be happening, but seems like it's bringing joy to folks, so I won't dig too deep.  Glad you like the game, thanks for the feedback!

A neat concept, unfortunately I couldn't figure out anything beyond finding the matches.  Definitely a pretty area to poke around in though, and the music was nice!

I had to fight the urge at the start of every level to just start pushing boxes.  Stopping and thinking through all the moves was the way to go.  Nice job with the puzzle variety and complexity!

The art is really sleek, nice job!  With the name and the thumbnail, I was really hoping for a Tiny Wings clone, but this was fun and unique!

Simple, but played really well!  The balls sure have a lot of heft to them, I could feel the fight with momentum the whole time :D

Nice stuff!  If I had more time, I could get lost in this one for a while :)  The biggest thing I might recommend would be a small invulnerability period after getting hit.  In one of my attempts, a car turned in to me and I went from nearly full health to -34 because of multiple, instant collisions :D

Thanks, I'm glad you liked it!  That first level is meant to ease you into it, hopefully the next few levels offered a bit more of a challenge :D

Haha, I'm glad you enjoyed it before that "totally intentional, definitely not a bug,  explosive decompression feature" kicked in! 

I really enjoyed this!  Definitely the kind of game I could get into if it were flushed out.  I occasionally had some issues where I couldn't drop paths and I wasn't sure why, so  a bit of additional feedback on where you can/can't click would be good.  But I was able (and excited) to beat all the levels, so you clearly did something right :D

Very cool game!  It felt pretty janky at first, but I got used to it pretty quick and then started using the jankiness to help me solve the puzzles :D  I placed puzzle pieces up against walls to put me on top of the piece, then I could jump off on whatever side helped me pick it up in the orientation I needed!  Lots of fun by the end, nice job!

Nice game!  Really cohesive and simple game loop, nice to get something this clean in a game jam!  Only feedback I'd give is that the perspective makes it a little hard to platform and locate the character.  Something like a shadow right underneath might help with that.

The art is great!  Unfortunately I couldn't figure out how to actually take a turn after placing a card down.  Tried on Medium and Easy, but both times the next turn button didn't seem to do anything, and I didn't have enough mana to play another card.

The art is great!  Unfortunately I couldn't figure out how to actually take a turn after placing a card down.  Tried on Medium and Easy, but both times the next turn button didn't seem to do anything, and I didn't have enough mana to play another card.