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Annikat

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A member registered Jun 15, 2020 · View creator page →

Creator of

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Thank you for playing and for the kind words!! <333

Just watched your stream of the game! I know the walking is really slow haha, I wanted the game to feel like she was moving slowly and carefully but it was a bit frustratingly slow--- I kept making the passages shorter lol

Thanks for playing!!!

Thanks for playing! I agree about the shovel and pickaxe messages, just didn't get around to making the logic work for it in the limited time frame ^^;

Thanks for playing <3

<3 ok I was just worried there might be some major bug I didn't know about! Thanks for clarifying :)))

This comment is so sweet, thank you so much! <3

Oops, that's a bug! I guess right now you'd have to refresh the page to play both endings, ack. Thanks for pointing it out and thank you for playing!!! <3

Hi, thanks for playing! What issues did you run into, if you don't mind elaborating? :)

Got eaten :<

Nice game! Was fun :)

I kinda brute forced the vegetable door with 2/3, never unlocked the painting one xD I had fun! Camera controls were a bit finicky but I got the hang of it. Nice game!

Thanks for playing <3

Thank you for playing!!! Yeah in retrospect a few more clues would have been smart

Thanks for playing!!! Yeah it's always kinda tricky knowing how much help to give---don't want people getting stuck but also don't want to ruin the fun of discovering things yourself. I was thinking it could be smart to add some more indicators of the direction of the catacombs possibly? 

Thanks for playing!! It's funny, I designed her in a bit of a mind numb moment xD
I'm a straight woman but I like drawing pretty women anywayyy~

Thanks!!! <3

Wow this made me so happy, thanks! And good idea, I like the concept of more worker bee characters :)

<333 thanks!!!

Thanks for playing! I started a couple days late and I did all the art and music as well as the majority of the coding so the length was already ambitious for me haha. Can you elaborate on what you mean about it not being aligned to the theme? I was going for an rpg journey feel, did it not come across?

Thank youuu <3

Moving forward I'll definitely try to add more cues and clarity, and I appreciate the specific advice!! :)

<3

Thanks for playing <333

Thanks for playing! Hmm, did you talk to the queen after? Trying to figure out where different people are getting lost ^^

Dawn song is "hidden in plain sight" in the hive ;P 

Really hard to find the balance between too subtle and too obvious with hidden thing puzzles. We tried to include a few hints but I'm learning that more hints would be even better. Thanks for playing and giving feedback!!

Thanks for playing!! Out of curiosity, did you eventually find the honey or sneak past the mushrooms?

I'm a zillennial who loves zelda song mechanics, glad I found my target audience ;D Thanks for playing <3

Thanks for playing!!! Yep, I clearly underestimated how confusing that would be haha, sorry about that!!

Thank youuuu <3

I like the idea and I agree with the previous commenter that the difficulty was good! The DDR style arrows also made me happy as a rhythm game enjoyer. I think it could be cool as a longer form game, either endless style and speeding up or with different levels increasing in challenge! Nice work :)))

A lot of people got confused around that part! I was worried about making the puzzle too easy and accidentally made it too hard, oops. If you feel like trying again, you can go back to the hive---there's a hidden song there that unlocks a secret door and lets you become immune to the mushrooms :)

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Thanks for playing! Did you get stuck before or after the first flower?

Super cute, I liked playing with the beakers! At some point I somehow despawned the correct hull material and crashed the game but I was having fun. The 3 minigames idea is really creative!!

Very pretty and unique game! I like the concept quite a bit but the balance felt a bit brutal---my very first encounter required 8 stamina T_T

Do the different terrains have different types of effects? I would love to see the concept expanded. The hanafuda cards and cute overworld bird are a really fun combination :)

Thanks for playing!!! <3

I love that idea!!! If I upgrade the game later I will definitely use that, thank you so much!!

Haha you aren't alone, I tried to put lots of hints but it's hard to get a good sense of where the line between overly confusing and too hand-holdy is until people actually play it, and I think I erred on the side of confusing. Thanks for playing and giving it a shot, the feedback is really helpful!

There's a secret path in the hive that you can find to become immune to the mushrooms after getting the first flower :)

Thanks, I was really proud of it!!! <3

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Haha, you chose the challenging option! If you go back to the hive, there's a way to find a secret path and get an item that makes you immune :) Thank you for playing and for your kind words <3

What a fun puzzle game concept! The levels were interesting and challenging and the graphics were really cute. Nice work!

It's the spores from the red mushrooms! I've been thinking about ways to make it more obvious, bc you aren't the first person to be confused by that. Do you have any thoughts?

Thanks for playing :)))