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Last stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #151 | 3.647 | 3.647 |
Fun | #160 | 3.588 | 3.588 |
Theme | #176 | 3.765 | 3.765 |
Aesthetics | #230 | 3.706 | 3.706 |
Sound | #274 | 3.118 | 3.118 |
Mechanics | #314 | 3.118 | 3.118 |
Music | #330 | 3.176 | 3.176 |
Story | #599 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Soundtrack: Fantasy Royalty-free Music Medieval RPG Music by WOW Sound Soundtrack: Fantasy Royalty-free Music Medieval RPG Music by WOW Sound Sounds: https://pixabay.com/da/sound-effects/search/game/ Cursor: Fantasy RPG Cursor Pack by TOXICDELTA Menu: inspiration from https://watabou.itch.io/myst
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Comments
Very fun game! Some bugs here and there with upgrading but overall I thought this was a great submission!
Nicely done. The skeleton king put my castle down :(
Nice variety of towers.
Just one suggestion: put the cheapest tower top left. I had trouble the first time I played to find what to buy :)
Good Job! I liked the music and the pixel art!
I lost several times until notice that the towers need to be dragged to the map. It can be difficult, but I discovered an exploit that if you call all the waves, you automatically win the game, lol. Overall, it’s a nice tower defense entry. Congrats! Don’t give up and keep going!
Good idea.
nice game, overall good
the UI is misplaced on a ultra wide (49") full screen monitor
and without its full screen the text is a little small on the page.
Very good entry, addicting gameplay.
Really nice job, the art was good the difficulty spike was very high though.
Great job on this one! Loved the look and feel of the game overall, keep making games!
This was really fun! It felt like I was able to keep up with the number of enemies as the game progressed, but they were still regularly getting close to my castle and just barely dying in time. The different towers all felt useful in their own ways, so I felt incentivized to use them all. The wave that was made up of a bunch of skeleton kings felt like a huge difficulty spike and ended up being too much for me, but overall I enjoyed my time with the game. Great work, especially considering the time limit! Difficulty balancing takes a lot of small tweaks and testing, so the fact that it's balanced so well up to a certain point is really impressive.
Fun game! Balancing is good, but for me the game was getting hard too fast, in engaging way hovewer.
Clicked my first tower and it spawned on the castle roof. Good game overall. Nice art, fitting music. The difficulty raised too fast. I think.
Great tower defense game. Whoever did the spritework is amazing!
This is a great little game. It starts out as quite tough early on, then seems to get easier mid game when you have some coins coming in, then reverts to hard when you start getting Skeleton King coming at your castle. What I like about this kind of game is that there is a lot of replayability in it. Noticed some layering issues with some of the mobs coming along the bottom path, and an issue where if I just click a tower instead of dragging it to position, it seems to spend me gold without giving me the actual tower! not too hard to work around when you know whats going on. Great job by the two of you and I hope that you continue to make games together!
Great feedback thanks a bunch I appreciate that :) played your game really cool ! I can see you have talent for storytelling and creating atmospheres, very creative with the puzzles as well.