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No Man Left Behind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #855 | 1.134 | 3.000 |
Story | #875 | 1.134 | 3.000 |
Sound | #877 | 1.134 | 3.000 |
Theme | #923 | 1.512 | 4.000 |
Fun | #972 | 1.134 | 3.000 |
Mechanics | #1036 | 0.756 | 2.000 |
Overall | #1045 | 0.756 | 2.000 |
Aesthetics | #1049 | 0.756 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Characters and Animations: https://www.mixamo.com (Steve, Gas Mask, Swat Guy, and various rifle and pistol animations) | Gun Models, Animations, Sounds and FX: https://www.unrealengine.com/marketplace/en-US/product/military-weapons-dark | Door Model: https://www.turbosquid.com/3d-models/game-ready-low-poly-door-3d-model-764583 | Textures, Rocks, and Tree Stumps: https://quixel.com/bridge Hit Marker sound effect: https://freesound.org/people/User391915396/sounds/570335/ | Dry Fire sound effect: https://freesound.org/people/brianhanson2nd/sounds/171211/ Helicopter sound effect: https://freesound.org/people/craigsmith/sounds/675743/ | Music: https://sami-hiltunen.itch.io/free-audio-asset-collection | Flame FX: https://www.unrealengine.com/marketplace/en-US/product/m5-vfx-vol2-fire-and-flames
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Comments
Awesome game. Had fun playing it. Needs some work one the arms gameplay, aiming sort of distracts. AI needs abit of balancing, maybe respawnable ammo with a timer that can maybe be shortened with every kill. Running out of ammo really sucks hahaha.
Yeah one of the first things I'm changing is locking the camera to the gun's sights while aiming. I thought the wobble would make it feel more like firing a gun in real life, but it ends up making shooting less fun. I also might take away the "Bandage Your Wounds" option between waves and make health automatically recover instead, so you can get more ammo without sacrificing healing. The ammo on a timer is a good idea too, so I'll test that out as well. The AI was the hardest part of this project for me because I've never used Unreal Engine's behavior trees before, but I'll definitely work more on making enemies smarter and making combat feel fair.
Thanks for giving my game a try! And thank you for the feedback, it'll help me make more improvements now that I don't have a time limit to worry about :D
I can't hit the 'Let's Do This' button becuase my mouse disappeared...
Uh-oh! Thanks for bringing that to my attention! I haven't had that issue when I've tested the game, but I'll look into it now that I know it can happen.