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Robyn Again

19
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A member registered Dec 09, 2020 · View creator page →

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(2 edits)

Sorry about the jumpscare being too much. it auto restarts the game after 8 seconds but in hindsight i should have made it 1-2 seconds. Thanks for playing though. oh and about having the flashlight out only while moving, i just thought it would be an interesting feature to make the player want to move because it feels even more eerie when you stand in complete darkness. 

Edit: I uploaded a new version and shortened the jumpscare so the game restarts after 1.4 seconds rather than after 8

Thanks for playing! And Gnome's are awesome lol. I am pretty sure the problem with the key is do to using collisions to determine pickup range and ability to be picked up. I think sometimes the end overlap event would trigger while still overlapping, so you would have to leave the collision and come back to retrigger it. I prefer to use line traces usually because of that reason but honestly didnt expect it to be that big of an issue. Sorry for the trouble with that, and thanks again for playing!

This was pretty fun and I like your take on the theme. (Our game also went with the Gnome angle)

This was very impressive! I really liked the concept of using a jetpack to get to different planets, and having to get resources from them! The assets and sound in this game were also very good! There was only one thing I would change about this game which is making the crafting a bit faster or allowing to queue multiple items to craft! Thats just a minor thing though and I really had a lot fun playing this. Also, thanks for playing our game as well!

This short platformer was fun and I really like the the cute assets! Also what was in that cupcake?

I like this game but I am really bad at it lol. I can't get very far because, so was thinking it would be nice if there were an "easy" difficulty where you were able to sustain more hits before dying. Overall though I really enjoyed it!

I know my team member Matt replied already but i also wanted to say thank you! I have tried a couple of the games so far and I will try yours later today!

There's no way to take resources directly from their inventory, Instead Each AI type will unload their inventory into specific storages (Example: Lumberjack will store wood in Wood Piles). Also their max inventory increases automatically every time they level up!

Hello! The NPC houses are only meant to display information about the AI, I thought it would be a cooler idea than having a menu for that. About the Log Pile, Its my first time doing any sort of building system and I struggled quite a bit with it, but you should be able to place it if you try moving it further away using "Y" and "H" keys on your keyboard. Sometimes it doesnt place because it thinks its overlapping the player, so sorry for any inconvenience that may have caused.


Also, Thanks so much for playing my game, it really means a lot!

Thank you, I had a lot of fun making it!

Happy you enjoyed it!

Glad you liked it!

This game was pretty interesting! I had fun playing and my mind is hurting a bit, great job!

https://zerobinze.itch.io/grapesplosion

The theme for the game jam was "Running Out Of Space" and I tried to be at least a little unique with that. 

In this game the "Space" is your stomach capacity, if you eat too much and your stomach runs out of space you explode! Enemies will throw grapes in your mouth and your goal is to get past them and get to the hospital!  You are also able to attack using your stomach contents as ammo (yes vomit!).

Watch ai phight with wacky physics and bet on who will win! This is a project i had a lot of fun making and I decided to make it free for anyone to download! 


https://zerobinze.itch.io/phight-spectator

Pretty fun, nice work!

Sorry i didnt watch the VOD in time. Glad you enjoyed it though!

Thanks, I actually played your game as well and I liked it, It was really cute!

Tell me anything that you think would be a good change