Sorry about the jumpscare being too much. it auto restarts the game after 8 seconds but in hindsight i should have made it 1-2 seconds. Thanks for playing though. oh and about having the flashlight out only while moving, i just thought it would be an interesting feature to make the player want to move because it feels even more eerie when you stand in complete darkness.
Edit: I uploaded a new version and shortened the jumpscare so the game restarts after 1.4 seconds rather than after 8
Robyn Again
Creator of
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Thanks for playing! And Gnome's are awesome lol. I am pretty sure the problem with the key is do to using collisions to determine pickup range and ability to be picked up. I think sometimes the end overlap event would trigger while still overlapping, so you would have to leave the collision and come back to retrigger it. I prefer to use line traces usually because of that reason but honestly didnt expect it to be that big of an issue. Sorry for the trouble with that, and thanks again for playing!
This was very impressive! I really liked the concept of using a jetpack to get to different planets, and having to get resources from them! The assets and sound in this game were also very good! There was only one thing I would change about this game which is making the crafting a bit faster or allowing to queue multiple items to craft! Thats just a minor thing though and I really had a lot fun playing this. Also, thanks for playing our game as well!
Hello! The NPC houses are only meant to display information about the AI, I thought it would be a cooler idea than having a menu for that. About the Log Pile, Its my first time doing any sort of building system and I struggled quite a bit with it, but you should be able to place it if you try moving it further away using "Y" and "H" keys on your keyboard. Sometimes it doesnt place because it thinks its overlapping the player, so sorry for any inconvenience that may have caused.
Also, Thanks so much for playing my game, it really means a lot!
https://zerobinze.itch.io/grapesplosion
The theme for the game jam was "Running Out Of Space" and I tried to be at least a little unique with that.
In this game the "Space" is your stomach capacity, if you eat too much and your stomach runs out of space you explode! Enemies will throw grapes in your mouth and your goal is to get past them and get to the hospital! You are also able to attack using your stomach contents as ammo (yes vomit!).
















