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I like this game but I am really bad at it lol. I can't get very far because, so was thinking it would be nice if there were an "easy" difficulty where you were able to sustain more hits before dying. Overall though I really enjoyed it!

Thanks a lot!

That's a nice idea. In fact, the mechanics for this is ready and it won't be much trouble to implement (other than playtesting) with not only different HP but also different enemy spawn rate. Together with endless mode someone else suggested, it would make nice little diversity in gameplay. I will remember these tips for the future and next jam :)