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Matt C

25
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1
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thanks, Grumpy! As always, appreciate the feedback. I will have to look at what is going on with the dialogue system with the bar manager, as obviously that is not the intended design. I think what I will try to do is move to a keyboard selection process, as bringing up the cursor just for dialogue seems like it might not be the most refined solution. 

Thank you for the feedback on my submission! I appreciate your reply and knowing that I had some success with the cozy tone. I have your game cued up to try next!

Thank you for the feedback here and in my community post! Getting insight from someone that has been working through multiple projects is a great resource that I am happy you were willing to share!

Thank you for the taking the time to try my submission and provide some feedback! Yes, I am hoping I can build out the quest features and dialogue system to something much more robust. I really appreciate you looking for all 10 people in this game's current state, as down the road I plan for the people to be walking around their area, so it's just a simple hide and seek right now.

Thank you for taking the time to give my submission a try and enjoying my silly cloud feature. Appreciate it!

Thank you for the feedback! I know very little about orienting cameras, so I will definitely read up more on this. Is it the way the camera is spinning or the speed that it is moving that is causing more of the issue?

Thank you so much for taking the time to leave such a detailed response! It was great to read about your process and see how you tackle the stages of development in your work. I love the suggestion of not trying to implement a system I wouldn't find joy in myself, and balancing game mechanics with real world feel. I agree that one of the first things I want to do is build more life into the world if I continue building on it. I can add more "minigames" and such, but it feels like without the drive of wanting to interact with the world, the games lose their intrigue.  Down the line I think it would be fun for the games to offer some type of benefit / reaction to what has already been completed, but even just adding in more animated townsfolk or reactionary dialogue seems like it would go a long way. Sound will be a tricky curve for me to learn. I am not very musically inclined, so I will have to find the background /ambient /effect noises that are available for me to use that still fit the tone setting I have. Thanks again for the feedback and willingness to share!

I love a good Synty pack being used to its fullest! Non-ironically, my wife would love this as she is obsessed with the mechanics behind the loading and offloading of harbor crates. Thise gives the feel of a very polished simulator, although I am only 10-15 minutes in, so I haven't explored it all yet. But considering what you were able to do, great in such little time, amazing! Where did you go to in order to get the mechanics down? Or is this something you are directly familiar with?

I thought this was a fun one! I had to laugh when it took me too many seconds at first to realize the attacking was automatic. The art is interesting and the gameplay had a real fun arcade rhythm to it that I can see be very addicting. Nice work!

Hi All,

This is my second entry for a GameJam and the first I have done on my own. It is very limited so far (doesn't even have sound yet), but I enjoyed the concept while working on it, so would love to hear from this group on what you would like to see or have added in if I devoted time to building this into something more. Honestly the comments would matter more to me than any ratings, but if you are kind enough to leave a reply I will try to play and respond to your entries as well. I am just getting started so the ideas and feedback would certainly be welcome. Thanks in advance!

Willville by Matt C

Agree with the others that have already shared but really liked the scaling of the levels and would have happily continued on with more!

Thank you for the feedback and giving our game a go! Appreciate the kind words. Your game has a fun twist on minigolf that I don’t think I’ve experienced before, so kudos to the fun idea!

Thank you for the feedback and for trying out our game. Will definitely think about the layout more for future development to avoid unnecessary levels of confusion!

Hi CornishPixels,

Thanks for taking the time to play our game! Appreciate the feedback about the rate drop and the first key issues you experienced. I think the fps drop is from a large loading of assets towards the back of the yard that I never quite optimized, but the key is a new one to explore, so thanks again for sharing!

Hi Kainanteh,

Appreciate the review! I definitely want to try broadening out the playable platforms for the next jam. Thanks for taking the time to play our little game.

Just following up on my teammate's response to say I also enjoyed trying to find the right patterns for this one. Gnomes unite!

We are so grateful for you playing and taking the time to give us feedback! For those who haven't tried it, you should definitely check out StealthC's game that's been posted as well. It's a wonderful resource gatherer featuring a cat in space, what more could you want?

Thank you for essentially being one of our first key play testers! The "feature" with the flying mug is a fun one to learn about, but maybe it doesn't hurt to get a nice aerial view of the yard every once in a while? Haha there are a couple walls/collisions of objects I definitely still need to go back and clean up too, but I appreciate you moving forward with the spirit of the game as it is. The oversized pickups towards the end of the level definitely stretch the imagination, but then maybe it's all just a little part of that gnome magic :)

Hi StealthC,

What a fun and cozy resource gatherer you have made here! I really enjoy the art style, and I think the progression between stages was nicely done. I very much appreciated my cat space-pack being able to hold all of my resources. This feels quite polished, so kudos to you for making it happen on your own. I am happy I was able to play through and be rewarded with a nice message to your cat as well. Great job, and thanks for sharing!

Great start to your game. I think the art assets and music feature nicely for what you are going for here. I was able to get the clue from the door, so I think it makes sense as it is. I think continuing to space apart the clues with the items that need them will help make the discovery/search part of the game feel more exploratory too!

Hi All,

Really fun idea here with the mini delivery system. I think the art style works really nicely with the concept and I see the connection to the small world theme. One thing I think could help elevate this is to have the mouse pan the camera independent of the van's movement. At certain positions it became difficult to see, and since the driving controls have a fun/loose style, it can be hard to orient where exactly you are at certain points with the map giving more general clues rather than specific locations. Enjoyed the asset layouts and think you did a nice job setting up the room flow. congrats on getting the project in! 

Hi Hugo1x,

I like the assets that you created for this game, they have a fun palette and design, and the animations work well with your movement patterns too. One thing that I think could elevate this game is to have some type of pickup that spawns on the map, something like a bubble shield that just gives the player something else to aim for and helps to break up the repetition of dodging while also increasing tension and risk as they try to get to the reward. Otherwise, nice job getting something in on your own!

!Spoiler to gameplay in comment!

Hi sbswarupbasu,

I like the bones of the space shooter that you have here. The color choices are nice, and I think the music is on theme. The balancing of the explosion and shooting sounds are a little loud to my ears, but nothing terrible. Having an enemies destroyed counter or some other target to aim for would be a nice next add. Also, the camera shake is a bit intense when hit, but with no direct health I get that it is trying to disrupt the player.

!Spoilers in comment about gameplay!

Hi HazyCrazy,

It's an interesting chase mechanic that you have for this one. I wasn't able to get any sound, unfortunately, so apologies for the low rating there. I think one thing that could elevate this one is to increase the speed of the pursuing object a little bit more after each successful grab so that the chase becomes more daunting as you go along. 

(1 edit)

Spoilers for gameplay in comment!

Hi Poegen,

I like the visual style of the virus and the backstory for the player's organism. One thing that I think could elevate this even more is to have some objects the player could pick up that would encourage them to take some risks or explore more of the area rather than just looking for that safe zone to occupy. Could also give depth to how the organism has survived as long as it has, maybe interacting with some of its own healing capabilities. I also think that you could add the story element as the text after the level rather than just the Win comment. Overall, it's a fun concept and I think it does well with the tiny theme

Hi Krishnamohan,

I think you have a nice platform to build out into an interesting idea. The level where you have to work against the enemy is a fun concept and would love to see more of them. One thing that wasn't clear at the start was that I was playing through an intro and not the actual game and the scenes could transition before I clicked through the text at the bottom, which I didn't realize at first was giving me backstory. If you pause the player's movement until after the text is clicked, or have it appear from the start I think that would help set the stage. I do like what you did with just in game objects to create some diverse images.