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Matt C

14
Posts
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the feedback and giving our game a go! Appreciate the kind words. Your game has a fun twist on minigolf that I don’t think I’ve experienced before, so kudos to the fun idea!

Thank you for the feedback and for trying out our game. Will definitely think about the layout more for future development to avoid unnecessary levels of confusion!

Hi CornishPixels,

Thanks for taking the time to play our game! Appreciate the feedback about the rate drop and the first key issues you experienced. I think the fps drop is from a large loading of assets towards the back of the yard that I never quite optimized, but the key is a new one to explore, so thanks again for sharing!

Hi Kainanteh,

Appreciate the review! I definitely want to try broadening out the playable platforms for the next jam. Thanks for taking the time to play our little game.

Just following up on my teammate's response to say I also enjoyed trying to find the right patterns for this one. Gnomes unite!

We are so grateful for you playing and taking the time to give us feedback! For those who haven't tried it, you should definitely check out StealthC's game that's been posted as well. It's a wonderful resource gatherer featuring a cat in space, what more could you want?

Thank you for essentially being one of our first key play testers! The "feature" with the flying mug is a fun one to learn about, but maybe it doesn't hurt to get a nice aerial view of the yard every once in a while? Haha there are a couple walls/collisions of objects I definitely still need to go back and clean up too, but I appreciate you moving forward with the spirit of the game as it is. The oversized pickups towards the end of the level definitely stretch the imagination, but then maybe it's all just a little part of that gnome magic :)

Hi StealthC,

What a fun and cozy resource gatherer you have made here! I really enjoy the art style, and I think the progression between stages was nicely done. I very much appreciated my cat space-pack being able to hold all of my resources. This feels quite polished, so kudos to you for making it happen on your own. I am happy I was able to play through and be rewarded with a nice message to your cat as well. Great job, and thanks for sharing!

Great start to your game. I think the art assets and music feature nicely for what you are going for here. I was able to get the clue from the door, so I think it makes sense as it is. I think continuing to space apart the clues with the items that need them will help make the discovery/search part of the game feel more exploratory too!

Hi All,

Really fun idea here with the mini delivery system. I think the art style works really nicely with the concept and I see the connection to the small world theme. One thing I think could help elevate this is to have the mouse pan the camera independent of the van's movement. At certain positions it became difficult to see, and since the driving controls have a fun/loose style, it can be hard to orient where exactly you are at certain points with the map giving more general clues rather than specific locations. Enjoyed the asset layouts and think you did a nice job setting up the room flow. congrats on getting the project in! 

Hi Hugo1x,

I like the assets that you created for this game, they have a fun palette and design, and the animations work well with your movement patterns too. One thing that I think could elevate this game is to have some type of pickup that spawns on the map, something like a bubble shield that just gives the player something else to aim for and helps to break up the repetition of dodging while also increasing tension and risk as they try to get to the reward. Otherwise, nice job getting something in on your own!

!Spoiler to gameplay in comment!

Hi sbswarupbasu,

I like the bones of the space shooter that you have here. The color choices are nice, and I think the music is on theme. The balancing of the explosion and shooting sounds are a little loud to my ears, but nothing terrible. Having an enemies destroyed counter or some other target to aim for would be a nice next add. Also, the camera shake is a bit intense when hit, but with no direct health I get that it is trying to disrupt the player.

!Spoilers in comment about gameplay!

Hi HazyCrazy,

It's an interesting chase mechanic that you have for this one. I wasn't able to get any sound, unfortunately, so apologies for the low rating there. I think one thing that could elevate this one is to increase the speed of the pursuing object a little bit more after each successful grab so that the chase becomes more daunting as you go along. 

(1 edit)

Spoilers for gameplay in comment!

Hi Poegen,

I like the visual style of the virus and the backstory for the player's organism. One thing that I think could elevate this even more is to have some objects the player could pick up that would encourage them to take some risks or explore more of the area rather than just looking for that safe zone to occupy. Could also give depth to how the organism has survived as long as it has, maybe interacting with some of its own healing capabilities. I also think that you could add the story element as the text after the level rather than just the Win comment. Overall, it's a fun concept and I think it does well with the tiny theme

Hi Krishnamohan,

I think you have a nice platform to build out into an interesting idea. The level where you have to work against the enemy is a fun concept and would love to see more of them. One thing that wasn't clear at the start was that I was playing through an intro and not the actual game and the scenes could transition before I clicked through the text at the bottom, which I didn't realize at first was giving me backstory. If you pause the player's movement until after the text is clicked, or have it appear from the start I think that would help set the stage. I do like what you did with just in game objects to create some diverse images.