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(1 edit)

Spoilers for gameplay in comment!

Hi Poegen,

I like the visual style of the virus and the backstory for the player's organism. One thing that I think could elevate this even more is to have some objects the player could pick up that would encourage them to take some risks or explore more of the area rather than just looking for that safe zone to occupy. Could also give depth to how the organism has survived as long as it has, maybe interacting with some of its own healing capabilities. I also think that you could add the story element as the text after the level rather than just the Win comment. Overall, it's a fun concept and I think it does well with the tiny theme

Thank you so much for the feedback! I really appreciate it and will work on improving and adding more based on your suggest