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Lost Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #503 | 1.886 | 4.000 |
Fun | #719 | 1.886 | 4.000 |
Overall | #741 | 1.886 | 4.000 |
Aesthetics | #785 | 1.886 | 4.000 |
Theme | #796 | 1.650 | 3.500 |
Mechanics | #835 | 1.414 | 3.000 |
Sound | #888 | 0.943 | 2.000 |
Music | #891 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
no all are unity inbuilt
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Comments
Now it looks like more an art project to me and it's good actually. There are technical problems which you need to get rid of like, limiting player movement to screen, and preferably when text field appears player can't move and text will appear immediately without clicking on it. Keep up a good work.
Hi Krishnamohan,
I think you have a nice platform to build out into an interesting idea. The level where you have to work against the enemy is a fun concept and would love to see more of them. One thing that wasn't clear at the start was that I was playing through an intro and not the actual game and the scenes could transition before I clicked through the text at the bottom, which I didn't realize at first was giving me backstory. If you pause the player's movement until after the text is clicked, or have it appear from the start I think that would help set the stage. I do like what you did with just in game objects to create some diverse images.