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zuzaDGG

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A member registered Mar 28, 2021 · View creator page →

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Thank you, sfx and another bgm will be added after the jams end.
Thank you for playing!

Great intro, especially the one in the game trailer!

Thanks you for playing!

Thanks for sharing that, I checked out the game and read all the feedback there, as it was pretty useful to be applied here too.  I realize when playing your game, just a bit of SFX does make an impact. 

Thank you for playing!

Thank you, most of the assets used were made by Anokolisa, I chose to use them because I like them too, especially the animation, as it was very complete. Thanks for playing!

I tried to make the guard notice you when you are running, so you are supposed to walk while stabbing them from the back, but yeah...a plan that didn't make it in jams, though I make it automatically run when you walk/run for 3 seconds because my pinky know that very well too, lol.
But your suggestion might be better for the jams as it was a short game with no time to know all the mechanics.  Thank you for playing the game & the constructive feedback help a lot!

Yeah, there's no post-processing done, and the BGM was a last-minute addition due to time constraints. I underestimated how long the level design would take, ended up with everything feeling a bit bland in the end. Thank for the feedback!

Getting told I'm wrong when I just started playing is hilarious. Don't know which one is the right one as my time keep run out out of all choice, but nice try!

A unique concept, I see destruction everywhere but this one, she's eating.

Cool concept for a tower defense game! The UI was a bit confusing at first, I thought I could click the icons to deploy factories/satellites directly. Good game!

Solid, well-polished games! Just needs an intro/build-up story to really deliver a complete experience. Good game!

Fun, casual games with great difficulty scaling across that many levels. might want to add a timer to increase the challenges. Good game!

Nice tower defense game!  I beat the game by spamming the gunner because it's the most useful one; the artillery is too slow, and the support doesn't seem to do anything. Still fun to play!

Now I know that he's escaped. What a gentleman indeed! Thank you for adding the end.

Thanks for playing!

Is it the one with the car? I'll try to explore a bit more 

Nice strategy game. Though I would like to speed up the time, and maybe a wall to distract the guilliver. The mage tower is op, but its accuracy is zero. 

Good game!

Fun and chill game, looks very polished. Enjoy the dialogue too... though why did Broski call me 'darling'?!

I have prepared the sfx but not implemented it in the game yet because I didn't expect designing the level was going to take most of my time to make this game, so I left it with its BGM only. As for the bug, it's being fixed along with the main menu section. 

Thanks for playing & the review!

good way, just need to reduce the fuel drain/ increase the capacity or make the light goes out a little slower.  I have walked out the door with almost full fuel to know what's outside that might trigger the ending, but it's just an endless walk down and die.

Good game, nice storytelling. The atmosphere & music add weight to the story, though I was expecting a tragic ending. 

Can't help it, the young man prefers going commando. 

But for real though, I'm limiting myself to just using the assets provided by sponsors.

Thanks for playing!

I like the gameplay, but the control is a bit hard to adjust because it seems like it is rotating around another pivot behind the player. Though if you're just jumping around, it gets the job done.

Nice game, love the storytelling. Took 8 tries to really know where to go from the beginning to the main key. But after getting out of it, nothing seems to happen? Do I need to trigger something, as I was looking forward to the endings...

Quite a hard game with the time constraint from the fuel & the outer light getting faded too soon, just makes it hard to navigate. The colliders are too tight, too...hence the 8 tries.

Great story, would like to see it with more build-up leading to the Elixir of Eternity.

Good and fun game, love the concept, wish there would be another level with just...destruction!

Nice approach with the multiple ending, got all of it. have to play it multiple times to noticed the lever is to open the secret place after getting chased. Good to see the bug is getting fixed, though I encountered another one where the robot is missing and the subtitle is piled up  while in the cutscene. Good luck!

Nice concept! it's a bit hard to play in the beginning because there's no indicator like accessing shop and no bullet trail/feedback from enemy but once you pass the first harvest, its a smooth sail. Might want to speed up the game progression. No bug encountered. Good Game!

Like the concept and the intro. The art and the music fits well each other. The level design is a bit tricky with the placement of the trigger but that might another challenge. The player has to be in the exact place to trigger it is quite challenging too. But still, managed to get to the finish. Good Game!

Like the concept, and the idea in the feature that were planned sounds good, especially the tower defense one, where we became the one who invade, kinda reminds me of civilizations wars game.


There might be *bug where the bugs might not spawn from some goo after massive eliminations and a lifehack to shrink the bugs because of that(spamming the layout change). 

The art is unique, and the music was rock! Good game!

Yeah, I made this heavily referenced from nier, even the UI. Some collider is missing which make the player going through the wall and added quick fix by placing a trigger to get back to the room, temporarily. The guard is really under developed and I just make it looping each point and added the trigger, Gonna need to make a new one that do what supposed to do lol. The story didn't really match the theme and for a game jam, but yeah, I'll try to develop it further as I like the premise too. 

Thanks for the encouragement, and for playing!

The enemies turning was indeed too abrupt, gonna add some delay before they turning hoping it turn out well. Thanks for the feedback!

Thank you! that jiggle physics is from the Vroid itself, it's too much that I wish it was gone lol, didn't bother to edit/remove it cause time limit.

Like the concept, similar to this game. The art was good, the gameplay was smooth, and the music is enjoyable which all combined into one solid game. First try, I was confused because I got out of the boundary and waited for Mom to come but to no avail, she never came. Play for the second playthrough and managed to break the lock, but alas, there's no confetti. 

Shorting the interval when mom coming would be great. Encountering a bug where when the crab collide with the left boundary, the camera when away when the crab's stuck. Can't help, its a jams thing. Good game!

Thank you!  Tried to build the ex file, but since the conversion is taking a long time, a browser one will do for this jam, further update might added the exe one cause like you say, its take a long time to load the game in browser. There will be a weapon but maybe limited to assassinate the enemies as it was an escape game/stealth game. But its just the intro to the story, so maybe a real weapon can be implemented to fight the enemies. Rushing through the environment, there's missing collider here and there, but yeah, time's ticking and things is working, which will do for the jams. Thanks for liking the main menu too, that's the only thing I make myself lol.

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Like the concept where you can challenge another dimension on the way, even though it's easier. There could be many other dimensions and another different kinds of obstacles, which brought much potential to the game. The grass and water not parallax-ing kinda bugging me but the chill bgm and sfx are soothing, which is fit with the art. Good Game!
Encounter a bug where if you keep changing dimension, its stuck with the player missing.

Like the UI, especially the health bar one. was wondering why is there a health kit just to realize the health bar is in the character, though you practically became immortal after getting the equipment. There are a lot of mechanics implemented, which is amazing. But either how the level is designed (I keep coming back to get the puzzle box to the trigger) or my skill issue makes it takes a long time to complete it, kinda confusing. Still, Great Game!

Played the latest windows version, there might be a bug where the crosshair is not aligned with the interact button in the door.  

Nice concept! Managed to get full artifact after resetting 2 times, a mini-map to track where I have been before would be great. Another thing is the camera sensitivity a bit high, might want a slider to control it like the music/sfx.

There's bug when I tried to play in full screen, it limited the rotation. maybe just me.

Made it in 05:15, that last lvl really taking my time lol. Nice story, polished gameplay, & quite challenging. Just missing the music/sfx and its a solid game.