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NanoCore: Defense Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #210 | 3.417 | 3.417 |
Sound | #216 | 3.167 | 3.167 |
Story | #260 | 2.500 | 2.500 |
Overall | #274 | 3.333 | 3.333 |
Mechanics | #278 | 3.083 | 3.083 |
Theme | #289 | 3.333 | 3.333 |
Music | #344 | 3.083 | 3.083 |
Aesthetics | #511 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
Yes, we used assets from the Dungeon Gathering assets provided by SnowHex for map creation
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Comments
Cool and simple defense game. Good job!
Thank you!
Nice tower defense with a solid concept and good use of the theme. Enjoyed playing it!
Nice tower defense game! I beat the game by spamming the gunner because it's the most useful one; the artillery is too slow, and the support doesn't seem to do anything. Still fun to play!
I love a tower defense game! Really cool premise, love how you incorporated the theme.
Yes, a tower defence game! Had some issues with the enemies teleporting, spawning invisible or being green squares. Not sure if some enemies were supposed to be invisible lol but they got me. Wish I had a bigger health bar or multiple attempts.
Thanks for the comment!
It's on purpose that some enemies are invisible, but we're missing sprites for the green enemies.
I will take this comment into consideration when I make other tower defense projects.
Ahh, got it, looks a bit glitchy if their health is showing and they are not.
It is a sort of surprise enemy spawning :)
Really good game, had a lot of fun! And it is also very close to our theme and concept! You are using 'bytes', we are using 'bits' :D Great job!