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Dungeon of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #212 | 3.667 | 3.667 |
Mechanics | #294 | 3.133 | 3.133 |
Aesthetics | #305 | 3.400 | 3.400 |
Story | #366 | 2.267 | 2.267 |
Fun | #420 | 2.867 | 2.867 |
Music | #548 | 2.000 | 2.000 |
Sound | #626 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Darkbrown UI - https://assetstore.unity.com/packages/2d/gui/dark-brown-gui-kit-201086 Free UI Pack - https://assetstore.unity.com/packages/2d/gui/icons/free-ui-pack-170878 Fire spells - https://assetstore.unity.com/packages/vfx/particles/fire-explosions/procedural-fire-141496 Menu Sounds - https://assetstore.unity.com/packages/audio/sound-fx/fantasy-menu-sfx-57238 RPG Icons - https://assetstore.unity.com/packages/2d/gui/icons/rpg-inventory-icons-56687
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Comments
No camera nor controller speed bugs for me, all good on Chrome, Win10.
I like the idea! Would lend itself to some nice puzzling, with a bit more time for level design.
I am not sure if it was a bug, but music only played on the start menu and not in the game?
Nice maze! I couldn't find the last artifact but the gameplay is interesting. Probably some sort of a map could be handy. Nice done!
Nice concept! Managed to get full artifact after resetting 2 times, a mini-map to track where I have been before would be great. Another thing is the camera sensitivity a bit high, might want a slider to control it like the music/sfx.
There's bug when I tried to play in full screen, it limited the rotation. maybe just me.
Something weird was going on with the camera resetting but otherwise I enjoyed it :) Some neat VFX as well and the theme of 2 dimensions was implemented nicely. Nice work!
It was fun and nice controls, I like the concept. I only wish there would have been a few more levels or areas. But overall, well done!
What lorporlem said :)
I did enjoy it, didn't have any issues understanding what to do (got all five artifacts). I'd say even just some echoey dungeon footstep sounds would have brought the dungeon to life a bit more. Appreciate the fast movement and sprinting - there's nothing more boring than slow movement in an FPS.
Yes, what Jonnboy91 said :-) Other than that, a smooth movement that I really enjoyed.
I was able to gather all the items, but ended up in a room with no exits as well and no win state, I even played it again to confirm I didn't make a mistake and this time I was able to be in the "larger" area while having all five artifacts, but couldn't find an exit from there either.
Would have really wished music/SFX on the actual game, since the main menu music was quite nice and felt fitting.
Game itself looked alright and the movement was good, but wished there was some story or reasoning for the artifacts or at least an ending with all of them. But good work on finishing a game getting it here on time! :)
That's a really interesting game! I was able to collect items but accidentally used my last remaining power to get myself stuck inside a room with no means to exit D:
Polished ui's! I liked that I could tweak the setting for sound. I wish I could do the same for mouse sensitivity tho.
Everything works!
Didn't encounter any errors/bugs :). But I wish there were more mechanics, like idk if I missed something,.
But I was able to collect all the artefacts, but I didn't know what to do with them. Was I supposed to place them somewhere?
I can imagine if you had more 3d assets for your game, it would give it more life, coz I noticed you were just using primitives for the items.
I enjoyed this, it is quite a similar to my submission, only yours has more magic and graphics! it was great interacting with you during the Jam! I am already looking forward to next years dungeon!
Super cool game! The camera drags down and to the right. Did you know that?