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nyxkn

43
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13
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A member registered Apr 20, 2020 · View creator page →

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Thanks man!

Thanks a lot my friend <3

Thanks so much for your interest and encouragement! I might just do that. It seems interesting enough to be turned into a small game.

Yo Snoom, thank you so much for playing this! And thanks for your feedback, much appreciated!

Glad you enjoyed :D

Thanks so much for playing! :D

this is actually an impressive entry. got almost to the end but got stuck on the third last level. really simple yet engaging mechanic. the play next button is the only one thing you really had to get in :) other than that it’s perfect!

looking very pretty. the itch page is really well done. the game itself was a bit lacking in goal. it felt like i was just randomly wandering around hoping to find something to do. the jump button is quite buggy and wouldn’t always trigger the jump properly, making for some frustrating falls.

i immediately broke the game by jumping over the initial left wall :) let’s try again.

thank you so much jacob!!

you sir are a true savage. i applaud your efforts. thank you!

ahaha, thanks so much!! i’ll try to get this game to to what its intended scope was. thanks for the encouragement!

thanks! i might try to finish this at some point. glad you enjoyed!

hey! it’s just hard to keep track of which key does what, and i’d often end up pressing the wrong key by accident. pressing the wrong key in this game can be costly and ruin the level forcing you to restart, making for a frustrating experience.

this might not necessarily be an issue with the controls (i don’t know if a different control scheme would help), but maybe rather with an overload of functionality. keeping track of the complex switching/combining interactions might work better at a slow paced execution (puzzle type where you have time to think). this is why the timed levels were particularly annoying.

surprisingly polished entry! really well executed. gameplay is also quite fun and engaging. the method for selection could use some work to become more intuitive.

very interesting idea! i feel like with better execution this might actually turn out to be quite fun to play.

nice visual style! gameplay is a bit bland and generic. game feels polished though so good job for keeping scope small and shipping.

i really wanted to like this! the premise and setting is really cool. but when i got to the boss and found out i had to walk all the way through again i gave up :D there’s not much in the way of gameplay. combat is irrelevant because i was just speedwalking as fast as possible through the forest and monsters were just being annoying path-blocking obstacles, and even walking through without any combat felt too slow.

really fun premise and excellent fit for the theme! everything was very well executed. when i got to the timed puzzles it felt a bit too hard, mostly because the controls are quite confusing, and having to do things quickly feels somewhat frustrating

this is so beautiful!! really well done. not one bad thing to say about it.

played through all the upgrades. really smooth controls and flow. maybe just the minimap was a little confusing as i think dead monster would still show?

959 :) so pretty!

i had no idea what was going on :) but hey, it looks pretty and works!

at some point i realized i had to count, but it still felt very random as to what would happen 5 turns later in the middle. didn’t feel like i had much agency over the result. but maybe i just don’t get it :D

very nice theme idea! loved the art style too.

the audio was only coming out of the left channel so very painful on headphones :)

very pretty looking! difficulty is somewhat high, and the ghost is way too mean :) it’s somewhat tedious to have to walk back the the starting zone all the time

400 :) great stuff! who doesn’t love riding a bad boy like this one fine piece of machinery?

thank you mtk!

thanks :) controls can definitely be a huge pain, but i think i’m finally starting to get the hang of it. i’ll probably try to at least polish this up to what the original goal was

dude thanks so much! didn’t think anyone would bother playing for long so this makes me very happy :D

hey thank you so much! yes, progress bars are very sexy :)

Thanks for the support :D

Super addicting! And such nice art and music!

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Very nice idea. Feels great to play! Card selection and placement sometimes felt clunky. It really lacks a score counter and difficulty scaling. The cheats also didn’t seem to be much use as it’s very easy to get to self-sufficiency without them. Still have no idea what the bank was for :)

I broke the game by jumping while in noclip and went out of bounds :)

Absolutely beautiful visuals and story! Loved it.

Really nice! Albie’s a charmer. Very smooth controls and very good feel. Would have loved to see more and more interesting things happening with the cheats!

Dude, that’s the prettiest menu I’ve ever seen. And accessing the menu by flying in the middle is just beautifully seamless. Music’s also very nice and fitting. Gameplay itself though wasn’t very engaging. Toggling the cheats was a bit clumsy, and the enemies were just chilling in their corners.

13 waves. Game’s quite engaging. Weapons buying was a little messy, but the weapons themselves felt quite cool and had great names - although the shooting wasn’t very flashy. And it was very unclear what the powerups would do. Very well presented though; nice graphics and very appropriate music.

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This game is mad addicting. I loved it! Didn’t end up beating it as I made the mistake of hiring Hubble and went bankrupt the next second. The game is excellent, but my complaint would be that the cheating didn’t feel very necessary. Cheating was mostly optional and I actually went very far without getting any luck with the cheat crew. I think I’ve only seen one cheat in the whole run. The discovery texts were also disappearing way too quickly. I feel I would have enjoyed reading them.

83 years :) I found a neat default alignment that required little adjustment. Game is quite fun! Menu screen is a little untidy. Really liked the explosion effect.

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I really wanted to like this more! I loved the art style and setting. But the actual gameplay felt very clumsy. It’s very easy to get stuck, and changing into reverse to get out is very cumbersome, i.e. not fun. Driving was quite hard to control, with first gear being the only gear it made sense to use. Setting up to take the shortcut in the first map likely took more time than if I had just ran through the normal track :) Gear changing itself was quite frustrating, and I had to regularly change into reverse to get out of wherever I got stuck in - and then I kept getting the gear key wrong :( The “unlock all” setting was a neat touch!