Thanks! Yeah I think maybe I should have had camera further away on planet to make it less jarring. And you’re right I should have probably added an inverted camera option, I know it can be very annoying if you’re used to the other way around :D Thanks for the tips!
nyxkn
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Cool minimal aesthetics and visuals! Voice actors are great. The typing at the intro was a little off-putting - having to type out credits felt a bit forced.
It’s overall a good experience but I didn’t play it all the way through. It’s very low on interactivity, and paired with the minimal visuals, it felt more like listening to an audio book. Maybe breaking the dialogue into shorter bits and more typing in between could have been more engaging?
Hey friend! First off, thank you for giving me some inspiration for making a song and trying something new! Truly appreciated.
But I just want to point out that extending a deadline like this seems unfair. I’m happy if there are going to be more submissions, but we could have all also prioritized different work if we’d all known.
Anyway, looking forward to the final submissions, and see you all again at the end!
hey! it’s just hard to keep track of which key does what, and i’d often end up pressing the wrong key by accident. pressing the wrong key in this game can be costly and ruin the level forcing you to restart, making for a frustrating experience.
this might not necessarily be an issue with the controls (i don’t know if a different control scheme would help), but maybe rather with an overload of functionality. keeping track of the complex switching/combining interactions might work better at a slow paced execution (puzzle type where you have time to think). this is why the timed levels were particularly annoying.
i really wanted to like this! the premise and setting is really cool. but when i got to the boss and found out i had to walk all the way through again i gave up :D there’s not much in the way of gameplay. combat is irrelevant because i was just speedwalking as fast as possible through the forest and monsters were just being annoying path-blocking obstacles, and even walking through without any combat felt too slow.













