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Eyebrows Eyebags

22
Posts
A member registered May 20, 2021 · View creator page →

Creator of

Recent community posts

Thanks for trying it :-)

A maze where you can see everything, that's very original! Played it up to level 15 but i'll come back to try and finish it. There's just a little bug while changing orientation on walls, in some occasion the camera lowers to ground level.

Thanks for playing The2lu!

You are right, user friendliness is definitely the weak spot of the game and i'm already working on a couple of info & assist features that should make the game more enjoyable. 

Congrats for your game, it's one of the most solid and fun i have tried!

Music, art, gameplay i like them all.

I was a bit overwhelmed by the number of enemies in the first level but once i understood to focus on lateral movement was all good fun.

You can kick fishes into space and climb volcanoes with a grappling hook, that was fun!The web build worked with no hiccups for me.

Thanks for playing!

The kind of game i have to play with a clock always in sight, i'm not sure i understood all of the tower mode mechanics but it's really engaging!

Hi Rheyan, you are right i will have to rewrite the introduction giving stronger hints about the the gameplay, and a tutorial is indeed necessary. Thanks for playing!

Reached the "frozen ending", it was fun! And it taught me to never take a shower in deep space.

It's already a well polished game,  probably the most solid i've tried, everything works perfectly and it's interesting to learn the mechanics.

Nice shooter! I had absolutely no problems running it in the page.

Death to HDL!

It's a fun game! I have worked on a similar concept for this jam, if i may give you a suggestion, i'd set the planets as kinematic objects and give them an immutable orbit,  just to give the player some reference point.

Hey Tim, i completely agree on updating trajectory information in real time, and maybe add a trajectory prediction up to the first planet too, but when i tried to implement it i was short on time and the condition statements needed to be changed. I preferred to submit code i knew it was working rather than some experiment. 

Thanks for your detailed feedback and suggestions!

Thanks Sam!

Yes i definitely have to work on a tutorial and improve progression. Thanks for stopping by and giving feedback!

It's the first rythm game i play, it was fun! 

That ambient music gives it the right mood, i liked the progression and upgrade balance, maybe  shotguns feel a little too weak compared to lasers.  Like every game in this genre it makes you wish for more firepower.

Only problem i found is that the starting shield in endless mode prevents selecting the northern nodes, (but could be just me being dumb).

It's a fun tiny platformer, i loved the idea of jumping in even tinier worlds on the way up, it gives the game a deeper and fresh perspective.

Fun city builder, there's a lot to take care of. That pollution mechanic brought me back to my old sim city days haha! The Only thing i would change is the scale of the UI.

It seems we both like gravity puzzles, i made a very similar game for this game jam haha!

The game is fun and challenging, congrats on your submission.

Hey Tim, thanks for the advice, i have uploaded a gameplay video showcasing an almost full run.

It took a while, i guess i'm the only person on the planet who had never recorded gameplay (yet) Haha!

Enjoy!

Thanks Will for the feedback!

I've realized the game can be a little obscure on its mechanics, i have updated the game page with some (hopefully) useful info.