Did you guys make a whole game!? Stop making the rest of us look bad! Seriously though, great job. The telekinesis block movement was a little wonky to start, but once I warmed up to it, it was great. And the level design is good. At one point I fell from a jump and said out loud, "Oh great, they are gonna make me do all of that over again." and then I turned around and, nope, there was a quick way back to the jumping puzzle. Nice work you guys!
Viewing post in Why Did the Chicken Cross the Globe jam comments
Thank you so much for the kind review! To be fair, we had a team of 6, and clocked in a ridiculous amount of time for this jam to get it to this point. The telekinesis was definitely ambitious (I've been programming for less than a year, and never worked with UE physics before), and I think I would approach it differently in the future to prevent the awkwardness of using it.
I also made an object spawning system that would allow you unlock new objects to spawn, as well as create (And destroy) a limited number of objects. The system is fully functional but not included in the game because we pivoted in game design and it didn't really fit the level design anymore. We wanted to make a bonus level/mode where you could play around with it but it just didn't quite make the cut in time. Our original intentions were to have it be a time trial/score based system, where you would unlock more objects as you go, but we decided to go with a SM64 style approach instead.