One person? ONE?
Super impressive game. Had a real blast with this one. I'm so curious to know how you did the gravity. You should be really proud of this. :)
Only criticism I can think of is that sometimes I wasn't sure how high I would jump, and that got me stranded in space a couple of time. But that's also a skill issue on my part.
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Thanks for playing and kind words!
About the gravity, I spent the first 2 days of the jam trying to implement it myself. Then, luckily I ran into a tutorial by Ari Arnbjörnsson from Epic Games. It's fairly simple when using the UE CharacterMovement Component, but it does require some smart rotation manipulations to the controls and camera. You can check it out in the link:
https://dev.epicgames.com/community/learning/tutorials/w6l7/unreal-engine-custom...
Indeed I went all over the place with the mechanics, I should have focused and polished one of them given the time constraints. I'll keep it in mind in future work.
Cheers!
Hey thanks for the link, I really appreciate it! Will definitely check that out as it was one of the ideas we floated very early on, but I wasn't confident I could pull it off.
Let me guess, you ended up having to use quaternions? I know when we were looking at rotating the telekinetic objects in our game, it became very clear to me that trying to do it with euler rotations was going to be a pain.