Unreal editor can recompile without closing it, but if the change is big, it's better to close the editor and recompile the game.
Unity can have long compiling times, but I haven't experienced in the time that I used it
paradox2403
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I've been using Unreal for a year or so. If you already know Unity or any other game engine, you are halfway there this is a very good documentation https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-for-un.... The concepts are very similar, and coding with Blueprints is not that hard. The challenge for me was to learn C++ from scratch, it is more different from C# than I expected.
