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Why Did the Chicken Cross the Globe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.421 | 4.421 |
Story | #6 | 4.316 | 4.316 |
Fun | #7 | 4.263 | 4.263 |
Mechanics | #8 | 4.132 | 4.132 |
Sound | #10 | 4.105 | 4.105 |
Music | #11 | 4.105 | 4.105 |
Aesthetics | #15 | 4.474 | 4.474 |
Theme | #84 | 4.132 | 4.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
No
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Comments
Wow this is an impressive game! Beautiful and really well put together. Love the telekinesis and voice over work and everything about it!
Thank you for the kind words. :)
Damn this is so great x) Could easily be a complete game already. Just need some more pushed polish I think, especially visually. For instance when falling off the map, or getting too close to a wall (the chicken's mesh goes through the wall). But as I said, this is an AMAZING game
Thank you so much for the feedback! Yeah there are definitely some areas of polish we didn't around to, but glad you enjoyed it anyway. :)
I played the game for 2 hours. It was awesome, it's a really wonderful game! Music and sounds are great, visuals are beautiful! It is definitely one of my favourites. What bothered me is a lack of rewarding win screen, because after the intro cut scene I expected something like that in the end too. Also I would like the game to be shorter but with bonus levels, because it feels like I have to 100% complete the game just to see that I finally won. I would prefer if the goal was just to collect one scroll in each world to win the game. Mechanics are nice, and I liked that I didn't have to do exactly what the game wants from me.
We really wanted the win con to feel more rewarding, but we ran out of time. Glad you enjoyed the game so much. Thanks for the feedback.
I think i already commented , but ill do it again, Its such a great game and has so much steam potential!
We have discussed the possibility of fully developing the game depending on the response from the jam.
Thats cool, could you try my game?
This could easily be a standalone game. I love the Classic Adventure platformer type of game. The only thing that bothered me was the lightning, I feel it could be better, but otherwise, amazing game.
Thanks so much. I agree the lighting could 100% be better, but it was the last thing I did about an hour before the deadline. The is no post processing at all in the game it's just the raw lighting.
super impressive, team. starting from the hilarious story and player character to the beautiful (handcrafted? good lord!) world to the cool puzzle and platformer mechanics. I found myself trying to cheat by taking blocks from previous rooms with me, and now I am wondering if you actually need to do that in order to collect all eggs/scrolls? I haven't gotten that far yet (but you should absolutely do that).
a small (hopefully constructive) critique: I felt discouraged to go on after collecting the first scroll in level 1 and got send back to the hub world, with the only option to go back into world 1 again and solve the same initial puzzles a second time. for a new player the telekinesis controls are a bit finicky, so solving these puzzles again felt more like busy work.
Still, at the end of the day a massive achievement.
please tell me you did the voice yourself as well? it was *chef's kisses*
Yes, our UI/Narrative director did the voice overs himself.
So the way the first level works is once you finish the tutorial section you don't have to repeat it, the door opens and you can just leave it the next time. Once you collect a scroll from the first level the second globe can be entered. Glad you are enjoying the game, thank you for the kind feedback.
mmh, I'm pretty sure the second globe was still black when I entered after finding the first scroll. strange. maybe I missed a trigger by not solving all the puzzles correctly?
The flag for opening up the other levels (As well as opening the door when you enter the first level to exit the tutorial early) is set by the button at the very end of the tutorial. Did you manage to break out of the tutorial area early by any chance?
Also thank you so much for your review, we really appreciate it.
Really impressive game! Reminded me a lot of Mario 64, in a good way. I'm amazed that you were able to pull it off in such a short timespan. One thing I couldn't figure out was how the upwards wind worked, it seemed to slow down how quickly the chicken fell but I couldn't figure how it was applicable to the level design. It felt like it was supposed to propel me upwards, but nothing I did worked.
Hey, thanks for reviewing the game! Glad you enjoyed it, SM64 was a huge inspiration. :)
The wind is meant to make you go up when you glide inside of it by holding down space bar after you jump. Something we probably could have explained better.
I did try gliding inside of it, but it only seemed to cause me to fall slowly rather than actually going upwards.
wow, very impressive game. Loved the style and clearly very well polished. you clearly have a very talented team. I just would have loved it if there could have been a webgl version too for ease. Congrats on a very successful Jam
Thank you Tim, we really appreciate the feedback.
Unfortunately, I have no idea how to make a web friendly version using Unreal Engine, as that is something I would have really loved to do. I think having to download the project is definitely a filter for how many people will try your game.
One thing that would help with ease-of-access is removing unnecessary assets, since I think you just packed the entire asset folder into the download and that takes up nearly a gigabyte of space
All of the assets in the game are ones we made for the game. There's really nothing to remove I'm afraid. The raw assets (Before they were brought into the engine) aren't packaged into the build.
Love the game, very nice aesthetics. The game was so much fun.... The first part I was trying to put the blocks under the gate to hold it open... Then I released that I should use the blocks on the button to hold the door open. I don't know how many times I tried to put the blocks under the gate LOL. Then when I got to the end it said you have now completed the tutorial LOL. Very good work guys.
Thank you for the review! Unfortunately we realized a little late that some people would try to block the door with a cube, and there was potential for this to cause the cube to get pushed out of bounds... That's why there's three of them because I couldn't fix it in time.
Glad you had fun playing the game. :)
Well it kept my interest trying to put the blocks under the door :)
Did you guys make a whole game!? Stop making the rest of us look bad! Seriously though, great job. The telekinesis block movement was a little wonky to start, but once I warmed up to it, it was great. And the level design is good. At one point I fell from a jump and said out loud, "Oh great, they are gonna make me do all of that over again." and then I turned around and, nope, there was a quick way back to the jumping puzzle. Nice work you guys!
Thank you so much for the kind review! To be fair, we had a team of 6, and clocked in a ridiculous amount of time for this jam to get it to this point. The telekinesis was definitely ambitious (I've been programming for less than a year, and never worked with UE physics before), and I think I would approach it differently in the future to prevent the awkwardness of using it.
I also made an object spawning system that would allow you unlock new objects to spawn, as well as create (And destroy) a limited number of objects. The system is fully functional but not included in the game because we pivoted in game design and it didn't really fit the level design anymore. We wanted to make a bonus level/mode where you could play around with it but it just didn't quite make the cut in time. Our original intentions were to have it be a time trial/score based system, where you would unlock more objects as you go, but we decided to go with a SM64 style approach instead.
Too good for a game-jam is a proper description. This is full-blown puzzle-platformer.
From the art to the level design it's just phenomenal, the mechanics and different worlds hit the spot.
Good work using the core mechanics and making them feel different on each world.
A bit of criticism:
1. Finding a scroll returns the player to base and respawns the eggs. Made it frustrating at first when I didn't understand what's going on. Then while collecting eggs I was scared I would accidentally collect a scroll just to have the eggs respawn on me.
2. Platforms are not moving with Ease-in\out or interpolation. It was quite something trying to catch a platform that moves at the same speed when it changes direction 180 degrees at 0 time.
Other than that, I was in awe the whole time.

Great work!
Really appreciate the detailed feedback. It feels good knowing someone played your game and liked it so much. I will have to remember that ease in/out for the future. I didn't program that part, so I'm not sure if the animation is driven by a curve, but for sure it would benefit from easing.
Yeah, probably could have addressed the challenges with a little more clarity had we had the player choose the challenge when they enter. So if you want the egg collection, only then have the eggs spawn.
Thank you so much for the feedback!
You're absolutely right about the moving platforms, that one is on me and something I will definitely look at improving on in the future. The thing that pains me is that it actually does have functionality for ease in and out built in, as the interpolation of the movement along the spline is based on a curve, but I never updated to use anything but a linear line. It was one of the first things I built, and I didn't really go back to polish it due to time constraints.
I think for the scrolls/eggs issue, as Will mentioned, the option to select what Scroll you were going for on level entry, or alternatively an option to keep playing the level once you've picked up a scroll would have made this less frustrating for the player. Definitely something we could have done better. Appreciate the critiques, these are good lessons for us to keep in my mind for future games.
Absolutely phenomenal work. This is so much fun. I love the narration and the gameplay is excellent. Such a good job on this.
Thank you very much! I enjoyed your game too, the memory game was something I liked as a child. I'm really good at it still :)
Great game I enjoyed everything about this. Extremely polished for a 10 day game jam. Well done!
Thank you so much!
Game Trailer
wow cool game
Hey!
So the narration at the start literally made me laugh, great art design and humor.
However, I wasn't able to pass the first puzzle. I think it might be a bug, I'm adding a recording of me trying to put the cubes to block the door.
I tried restarting the game 5 times, and after the cubes were swallowed by the ground I gave up
(I might have miss understood what to do there, so let me know how I can continue the game from there).
Cheers
Hi! Thanks for trying the game.
Using the blocks to keep the door open is actually a great idea, unfortunately the way doors are coded right now does not allow it.
You can put objects on top of switches to keep them activated
Hahaha I'm so dumb!!
I'll get back on it, thanks
All good man, I should have added a note to the tutorial about using objects to hold buttons down. You'll have to let us know how the rest of the game goes for you.
Nah that one is 100% on me, I was thinking to myself the whole time, this game looks way too "complete" to have this kind of bug.
I'll leave a fresh comment after I'm done :)
Cool game!
Thank you.
A game with a lot of potential! I had fun playing it, it gave me a Goat Simulator vibe! Congrats!
Thanks, glad you enjoyed it!
Fantastic work! I am truly impressed this was made in 10 days.
Having a full team of six really helped. I'm usually programming and doing animation. But I barely wrote 10 lines in this project. Freed me up to do all the character modeling, rigging and animating. Having someone dedicated to sound and UI. A full team really made it possible. Glad you liked it. Thanks for the feedback.
This was such an endearing little game. It reminds me of playing super mario sunshine and spyro games as a kid. I dearly loved this little game! I think I found a bug that if you can be gliding and hit one of the platforms that shoot you up at the same time then it can let you essentially fly and go as high as you want. I was able to get the scroll at the top of the castle in the third zone by accident this way lol. This is a game I'd hope to see you guys keep expanding on!
Thanks we really appreciate the feedback!
Unfortunately weren't able to resolve that bug it in time, but on the plus side, we think it's kinda fun. :)
I thought it was a feature the first time I triggered it, the second time when I realized I could go above the castle I figured it was not intentional lol. It was definitely fun to be able to use. I also meant to mention I absolutely LOVE the chicken model, awesome work whoever got it to look so charming and silly!
Thank you, I am glad to hear you enjoyed the game so much. I modeled and animated the character.