I thought I shared this here forever ago, but I followed the GameDev.tv course which recommends your asset pack here for the project. I completed my game Riff and Raff using it, and occasionally still reference some UI and other elements. Thank you so much for providing this for us all!
Riff & Raff Dungeon Bandits by HobbyPirates-JazziB
HobbyPirates
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Thanks for making this! I used the Boss in my version of a space invaders demo :)
Invaders Spin by HobbyPirates-JazziB
Hey, I played Little Glass World and recorded my game play. I thought it was great overall and honestly didn't run into any issues, just lots of questions about how things worked exactly. There's lots of ways to expand on this since the foundation as an idle game is so well made, great work! I had a ton of fun and ended up playing another 15 minutes after recording lol :) I see you're working on other games though, so I hope you have great luck with them!
I thought it was a feature the first time I triggered it, the second time when I realized I could go above the castle I figured it was not intentional lol. It was definitely fun to be able to use. I also meant to mention I absolutely LOVE the chicken model, awesome work whoever got it to look so charming and silly!
This was such an endearing little game. It reminds me of playing super mario sunshine and spyro games as a kid. I dearly loved this little game! I think I found a bug that if you can be gliding and hit one of the platforms that shoot you up at the same time then it can let you essentially fly and go as high as you want. I was able to get the scroll at the top of the castle in the third zone by accident this way lol. This is a game I'd hope to see you guys keep expanding on!
Very cute, loved the audio and the visual assets worked great together. I was only able to get a few screens in, the timer on the jump made this feel a bit like a 'Getting Over It' style of game and I am very bad at those lol. Would love to watch someone play this type of game for the entire time though.
I'm not sure what the controls are, and clicking really inconsistently* would make me jump, but also fail to make me jump sometimes. I think I died on the first level, and it took me to the next, so I'm not sure what I was supposed to be doing. Neat interactions and hopping around while playing with the different effects was interesting.
The float-iness paired with the music actually made this feel like a fun little challenge. Would probably be good to mention the controls in some way though, took me a couple of minutes to realize how as I tried for clicking in random space, wasd, then arrow keys. I'm not sure what made me even think to click and drag the circle.
I enjoyed it! Made it to score 200 then got a game over, didn't think I hit anything, so I assume that was the end.
On this rework you removed almost all of the tower range upgrades, the remaining ones got pushed out to the edges - on level 1 and 2 there are quite a few spots that towers are just barely short essentially requiring at minimum 1 or 2 of these upgrades. Little frustrating since they were so easily accessible last time, but everything else looks and feels really good so far
Fun game, but I guess my RNG is literally the worst. Beating the game with 2 gold and dealing 0 damage multiple times in a row just because of bad rolls really takes the wind out of your sails. Having the loot at the end of each fight have a minimum of 1 and damage dealing minimum of 1 instead of zeros would feel so much better for pacing like that. Super nice to look at and try out, sounds great too, amazing work!
that was exactly what I felt too - randomly generating hazards with that precision - it was so much fun to try for the challenge, but I am a wimp personally lol! I love seeing the times people managed to get, that leaderboard and it managing to keep track of your best time are amazing features to include with it <3






