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HobbyPirates

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A member registered Jul 05, 2022 · View creator page →

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I thought I shared this here forever ago, but I followed the GameDev.tv course which recommends your asset pack here for the project. I completed my game Riff and Raff using it, and occasionally still reference some UI and other elements. Thank you so much for providing this for us all! 
Riff & Raff Dungeon Bandits by HobbyPirates-JazziB

Thanks for making this! I used the Boss in my version of a space invaders demo :)
Invaders Spin by HobbyPirates-JazziB

I had SO much fun playing this! I created a video of my gameplay for you. I did not run into any issues, and once I got the controls down with some practice, I was able to beat the game. Thanks for entering the jam! 

Super cute concept would love to see it expanded to the full idea you guys had!

Hey there, I played Tiny mouse world and recorded my game play/thoughts. Had a ton of fun, thanks for making it! 

Hey, I played Little Glass World and recorded my game play. Had a ton of fun, hope to see more from you! 

Hey, I played Little Glass World and recorded my game play. I thought it was great overall and honestly didn't run into any issues, just lots of questions about how things worked exactly. There's lots of ways to expand on this since the foundation as an idle game is so well made, great work! I had a ton of fun and ended up playing another 15 minutes after recording lol :) I see you're working on other games though, so I hope you have great luck with them! 

I had so much fun, this is a really great demo! Made it to day 5, but I also had a bug that forced me to skip two of my planning phases. I recorded my game play and thoughts here: 

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Had a lot of fun- I created a video playtesting Tiny Thief and listing my thoughts. There is a section of the map that an NPC seems to get stuck, and the player can get caught out of bounds. 

Super cute, I loved eat the world games as a kid and seeing a version of it with a duck feels surprisingly fitting now lol 

It worked now. The gecko is so cute, the camera was a bit hard to handle though. I really enjoy the concept of playing as a gecko exploring the city! 

I thought it was a feature the first time I triggered it, the second time when I realized I could go above the castle I figured it was not intentional lol. It was definitely fun to be able to use. I also meant to mention I absolutely LOVE the chicken model, awesome work whoever got it to look so charming and silly! 

I think my load of the game bugged out as the first boss would not die and could not hurt me, he was stuck facing the wall above him. I defeated the second boss, but the door wouldn't open. Still enjoyed what I was able to get thru, wish I knew if I had missed something! 

I think the wrong file may have been uploaded for download

I couldn't see the joystick either- but arrow keys worked for me. Smooth swimming reminds me of feeding frenzy games. 

Had lots of fun! very smooth swimming, made it to about 1780 score :) 

This was such an endearing little game. It reminds me of playing super mario sunshine and spyro games as a kid. I dearly loved this little game! I think I found a bug that if you can be gliding and hit one of the platforms that shoot you up at the same time then it can let you essentially fly and go as high as you want. I was able to get the scroll at the top of the castle in the third zone by accident this way lol. This is a game I'd hope to see you guys keep expanding on! 

Very cute, loved the audio and the visual assets worked great together. I was only able to get a few screens in, the timer on the jump made this feel a bit like a 'Getting Over It' style of game and I am very bad at those lol. Would love to watch someone play this type of game for the entire time though. 

This was so cute and fun to play thru, I found myself enjoying it a lot more than I expected despite how simple it felt. Thanks for sharing! 

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I'm not sure what the controls are, and clicking really inconsistently* would make me jump, but also fail to make me jump sometimes. I think I died on the first level, and it took me to the next, so I'm not sure what I was supposed to be doing.  Neat interactions and hopping around while playing with the different effects was interesting. 

The float-iness paired with the music actually made this feel like a fun little challenge. Would probably be good to mention the controls in some way though, took me a couple of minutes to realize how as I tried for clicking in random space, wasd, then arrow keys. I'm not sure what made me even think to click and drag the circle. 

I enjoyed it! Made it to score 200 then got a game over, didn't think I hit anything, so I assume that was the end.

I did only try it once before the update, the lay out is pretty big so maybe I accidentally went down the wrong route this time - I enjoyed making it farther this time then last so it ended up fine! Thanks for the fun game 

On this rework you removed almost all of the tower range upgrades, the remaining ones got pushed out to the edges - on level 1 and 2 there are quite a few spots that towers are just barely short essentially requiring at minimum 1 or 2 of these upgrades. Little frustrating since they were so easily accessible last time, but everything else looks and feels really good so far 

That was a ton of fun! Really enjoyed flying around and exploring the space you put together.

Fun game, but I guess my RNG is literally the worst. Beating the game with 2 gold and dealing 0 damage multiple times in a row just because of bad rolls really takes the wind out of your sails. Having the loot at the end of each fight have a minimum of 1 and damage dealing minimum of 1 instead of zeros would feel so much better for pacing like that. Super nice to look at and try out, sounds great too, amazing work! 

that was exactly what I felt too - randomly generating hazards with that precision - it was so much fun to try for the challenge, but I am a wimp personally lol! I love seeing the times people managed to get, that leaderboard and it managing to keep track of your best time are amazing features to include with it <3 

Really enjoyed it up to level six! It all kind of fell apart there because it demands pixel perfection between the RNG that has to be on your screen- but it is so charming and cute, reminds me of playing old school mario. 

I am also curious if 3D would be able to work for this Jam.

I really fell in love with this while playing it, a little difficult to understand at first but the song made it easy to get into. Really nice. Around the lasers and the mines, it was difficult since the beat also changes, maybe introducing only one at a time would make that spot feel a bit easier.