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Really enjoyed it up to level six! It all kind of fell apart there because it demands pixel perfection between the RNG that has to be on your screen- but it is so charming and cute, reminds me of playing old school mario. 

Thank you for playing and your feedback. Trying to build a precision platformer with randomly generated hazards is not easy, especially for finding the right difficulty balance. So I totally understand. Thanks for the good vibes 👍🏾

(+1)

that was exactly what I felt too - randomly generating hazards with that precision - it was so much fun to try for the challenge, but I am a wimp personally lol! I love seeing the times people managed to get, that leaderboard and it managing to keep track of your best time are amazing features to include with it <3 

Cool! I actually wanted to get a local leaderboard too, with like top 10 best times, but decided to reduce the scope because I did not want to work for more than 1,5 month on this. Maybe for a next project. At least there is the best time available. Thanks for the good vibes 👍🏾