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A jam submission

Why Did the Chicken Cross the GlobeView game page

Platform through 3 distinct levels and solve puzzles as a telekinetic chicken.
Submitted by WillTheWater, Selbesterwahr, Davide Bosco, RJD27, 42triangles, karidyas — 1 hour, 46 minutes before the deadline
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Why Did the Chicken Cross the Globe's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.4214.421
Story#64.3164.316
Fun#74.2634.263
Mechanics#84.1324.132
Sound#104.1054.105
Music#114.1054.105
Aesthetics#154.4744.474
Theme#844.1324.132

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
6

Did you use any existing assets? If so, list them below.
No

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+3)

5/5 Best game I've seen in the jam! Great sound effects, great music, great visuals. controller support was great. I was able to play the game with no problems. The voice acting was a great addition to the beginning of the game. The tutorial was honestly super professional. You deserve to win!

My only complaint is that in the first level, when you get the instructions for the three possible puzzle types, I was jumping and gliding, and my thumb on the jump button bypassed the dialog before I could see much.

Developer(+1)

Thank you so much for the kind feedback, glad you enjoyed the game so much.

Submitted(+1)

 I like this chicken. It's so cute. Movement of chicken is great. But If you can show mouse on the screen , the game will be better. 

Submitted(+2)

Amazing arcade environment, I really enjoyed being a chicken in this Egyptian Pyramids. Keep working hard team you made a wonderful game.

Developer

Thank you, your game was fun too. I've never made a tower defense before but I've been wanting to try it out.

Submitted(+1)

Oooooh you can try out them, they are simple to implement, but the game economy should be implemented wisely. Otherwise it will be difficult and impossible to win or easier to loose.

Submitted(+3)

What? The voice acting, the illustrations, the cartoony shader, the huge world, the story. You folks really did a impressive job on this one. Reminds me of Santa Claus in Trouble, a game which I loved in my childhood. It's a really good entry, congrats on the effort and the result! 

Developer

Thank you for the kind feedback, I'm glad we were able to make a game you enjoyed so much.

Submitted(+2)

It's incredible how developed and polished the game is, especially considering the short amount of time, congratulations! It was really fun to explore and discover every little detail

Developer

Thank you for the kind words, glad you enjoyed it. :) 

Submitted(+1)

Awesome!! it's like a profesional game, very well done.

Developer

Thank you. :)

Submitted(+3)

Solid work on the visuals and sound! The story is fun, the gameplay is enjoyable. I’d love to see the telekinesis skill feel a bit more intuitive, but overall, this is a really good platformer, nice work! Thank you!

Developer (1 edit)

Yeah the telekinesis was a challenge to do in such a limited amount, definitely something to improve on. Thank you so much for your review we appreciate it. :)

Submitted(+3)

Impressive! This is really well done! You are all very talented! 

Developer

Thank you for the kind words. 

Submitted(+2)

I loved your game! I'm a huge fan of SM64 and have long thought that there haven't been enough games in the same style of SM64 and this does an amazing job of giving me that feel. Everything here feels great and could definitely be released into a full game! The graphics are super cute, the gameplay feels great (movement, telekinesis ability, level design), and the story is really great. I love how it fits the theme perfectly also! 

Developer(+1)

This is so nice to hear, as that was exactly the kind of thing we were going for! Thank you for the review. :)

Submitted (1 edit) (+3)

I struggled with the TK controls but the amount of work done for the jam is impressive.
You already have a larger team than the dev studios I've worked for.
Looking forward to seeing what you guys come up with in the future.

Developer(+1)

Yeah the controls for the Telekinesis are definitely something that be greatly improved upon. Glad you enjoyed the game, thanks for the feedback! 

Submitted

I wonder if limiting the framerate would help it.
cheers

Developer (1 edit) (+1)

Probably not, the main issue is how exactly it was implemented and how it doesn’t play well with other aspects of Unreal (iirc? tbf I didn’t implement it)

Submitted(+2)

Loved the game, it felt very polished.

As for some feedback:
The tutorials were great, but it'd have been nice if the close button was a big one, on the bottom of the dialog instead of a (X) in the top right corner. As closing it is the only available action that you want the player to take after finishing it.

For aiming on the telekinesis ability, I'd have loved if the crosshair was always visible (just way smaller), as you still had to look at things to pick up. You already had a effect in place when you look at things, but I think that'd have been nice.

Also the Snowman Enemy right after the Tutorials ended, I tried throwing objects at him to try and defeat him but it seemed to not do anything.

So depending on it it may have been nice to have the Enemy be included in the tutorials in some way.

Either way I really enjoyed my time with it. Great job :)

Developer

Thanks for the feedback. The crosshair was suppose to be up all the time. I guess the other programmer that said he'd do it forgot. The enemies barely even made it into the game. So I had no time to make them anything other than a stationary turret that you just avoid. But being able to fight them would have been a nice add. Definitely consider that if we develop the game further.

Submitted(+2)

Awesome!! it's like a profesional game, congratulations!

Developer

Thank you so much that means a lot.

Submitted(+4)

This is a delightful game and a massive achievement for a game jam, very polished overall result. Love the funny voiceover, sound effects, music, visual style and character animations. As you didn't use any asset packs the amount of custom artwork in this is also amazing and well made. The gameplay reminds me of the Spyro classics which is great. Areas of improvement I've noted are: the telekinetic puzzles being hard to control (having precise control over height and a way to zoom out to view the scene and place could help), the glide timing is very short, the breakable platforms could be easier to differentiate from easier ones and the partially completed egg collections could be saved between levels. These don't detract from this achievement, just things that would help with more polishing time, very impressed with the results. If you develop it more please let me know, will check it out.

Developer(+1)

Thank you for the feedback. The telekinesis was a sore spot for a lot of people, it was very difficult to even get it to the state that it's in. It's something that you can get good at with keyboard and mouse but so hard to balance for controller.  Glad you enjoyed the game, for sure I'll let everyone know if we end up fully developing it.

Submitted(+2)

Yeah the TK puzzles looked like a challenge to set up and being able to do what your team did along with everything else is impressive.

Viewing comments 33 to 21 of 33 · Next page · Last page