wow, very impressive game. Loved the style and clearly very well polished. you clearly have a very talented team. I just would have loved it if there could have been a webgl version too for ease. Congrats on a very successful Jam
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Why Did the Chicken Cross the Globe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.421 | 4.421 |
| Story | #6 | 4.316 | 4.316 |
| Fun | #7 | 4.263 | 4.263 |
| Mechanics | #8 | 4.132 | 4.132 |
| Sound | #10 | 4.105 | 4.105 |
| Music | #11 | 4.105 | 4.105 |
| Aesthetics | #15 | 4.474 | 4.474 |
| Theme | #84 | 4.132 | 4.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
No
Comments
Love the game, very nice aesthetics. The game was so much fun.... The first part I was trying to put the blocks under the gate to hold it open... Then I released that I should use the blocks on the button to hold the door open. I don't know how many times I tried to put the blocks under the gate LOL. Then when I got to the end it said you have now completed the tutorial LOL. Very good work guys.
Thank you for the review! Unfortunately we realized a little late that some people would try to block the door with a cube, and there was potential for this to cause the cube to get pushed out of bounds... That's why there's three of them because I couldn't fix it in time.
Glad you had fun playing the game. :)
Did you guys make a whole game!? Stop making the rest of us look bad! Seriously though, great job. The telekinesis block movement was a little wonky to start, but once I warmed up to it, it was great. And the level design is good. At one point I fell from a jump and said out loud, "Oh great, they are gonna make me do all of that over again." and then I turned around and, nope, there was a quick way back to the jumping puzzle. Nice work you guys!
Thank you so much for the kind review! To be fair, we had a team of 6, and clocked in a ridiculous amount of time for this jam to get it to this point. The telekinesis was definitely ambitious (I've been programming for less than a year, and never worked with UE physics before), and I think I would approach it differently in the future to prevent the awkwardness of using it.
I also made an object spawning system that would allow you unlock new objects to spawn, as well as create (And destroy) a limited number of objects. The system is fully functional but not included in the game because we pivoted in game design and it didn't really fit the level design anymore. We wanted to make a bonus level/mode where you could play around with it but it just didn't quite make the cut in time. Our original intentions were to have it be a time trial/score based system, where you would unlock more objects as you go, but we decided to go with a SM64 style approach instead.
Too good for a game-jam is a proper description. This is full-blown puzzle-platformer.
From the art to the level design it's just phenomenal, the mechanics and different worlds hit the spot.
Good work using the core mechanics and making them feel different on each world.
A bit of criticism:
1. Finding a scroll returns the player to base and respawns the eggs. Made it frustrating at first when I didn't understand what's going on. Then while collecting eggs I was scared I would accidentally collect a scroll just to have the eggs respawn on me.
2. Platforms are not moving with Ease-in\out or interpolation. It was quite something trying to catch a platform that moves at the same speed when it changes direction 180 degrees at 0 time.
Other than that, I was in awe the whole time.
Great work! 
Really appreciate the detailed feedback. It feels good knowing someone played your game and liked it so much. I will have to remember that ease in/out for the future. I didn't program that part, so I'm not sure if the animation is driven by a curve, but for sure it would benefit from easing.
Yeah, probably could have addressed the challenges with a little more clarity had we had the player choose the challenge when they enter. So if you want the egg collection, only then have the eggs spawn.
Thank you so much for the feedback!
You're absolutely right about the moving platforms, that one is on me and something I will definitely look at improving on in the future. The thing that pains me is that it actually does have functionality for ease in and out built in, as the interpolation of the movement along the spline is based on a curve, but I never updated to use anything but a linear line. It was one of the first things I built, and I didn't really go back to polish it due to time constraints.
I think for the scrolls/eggs issue, as Will mentioned, the option to select what Scroll you were going for on level entry, or alternatively an option to keep playing the level once you've picked up a scroll would have made this less frustrating for the player. Definitely something we could have done better. Appreciate the critiques, these are good lessons for us to keep in my mind for future games.
Absolutely phenomenal work. This is so much fun. I love the narration and the gameplay is excellent. Such a good job on this.
Great game I enjoyed everything about this. Extremely polished for a 10 day game jam. Well done!
Hey!
So the narration at the start literally made me laugh, great art design and humor.
However, I wasn't able to pass the first puzzle. I think it might be a bug, I'm adding a recording of me trying to put the cubes to block the door.
I tried restarting the game 5 times, and after the cubes were swallowed by the ground I gave up
(I might have miss understood what to do there, so let me know how I can continue the game from there).
Cheers
A game with a lot of potential! I had fun playing it, it gave me a Goat Simulator vibe! Congrats!
Fantastic work! I am truly impressed this was made in 10 days.
Having a full team of six really helped. I'm usually programming and doing animation. But I barely wrote 10 lines in this project. Freed me up to do all the character modeling, rigging and animating. Having someone dedicated to sound and UI. A full team really made it possible. Glad you liked it. Thanks for the feedback.
This was such an endearing little game. It reminds me of playing super mario sunshine and spyro games as a kid. I dearly loved this little game! I think I found a bug that if you can be gliding and hit one of the platforms that shoot you up at the same time then it can let you essentially fly and go as high as you want. I was able to get the scroll at the top of the castle in the third zone by accident this way lol. This is a game I'd hope to see you guys keep expanding on!
I thought it was a feature the first time I triggered it, the second time when I realized I could go above the castle I figured it was not intentional lol. It was definitely fun to be able to use. I also meant to mention I absolutely LOVE the chicken model, awesome work whoever got it to look so charming and silly!







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