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(+4)

Great art design, the atmosphere, the sound, everything clicked. It really felt like flying inside a living body. The game is just the right size for a game jam!

I loved the indication widgets around the enemies.

Space-ship controls are hard to implement, very good work both on the movement and shooting mechanic. (I only ran into a few scenarios where Q and E started rotating the ship around the aiming axis, instead of turning the ship, which was the intended behavior from what I understood).

 A few nitpicks:

- The spaceship was not centered in the radar widget, i.e. the projectiles were not starting at the center of the circle but somewhere in the right side.

- The pause menu didn't pause the game.

Great work!!!

(+1)

Thanks for taking time to play the game! Controls are something we are actively looking at to see if we can increase the level of immersion, and good job noticing the radar blips! Those have actually been fixed and the radar system improved for better functionality. Your kind words help motivate us to press on and keep improving! Thankyou :)

(+1)

Thanks a lot for the kind words, BenskiGameWorks! We're really glad the atmosphere and controls resonated with you—especially the feeling of flying inside a living body. That means a lot!

Appreciate the feedback on the ship rotation and the radar projectile alignment—great catch, we'll definitely be refining those. And yep, that pause menu issue is on our RADAR too. 😅

Thanks again for playing and taking the time to write such thoughtful feedback. 🙌

Thanks for playing!