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Exetorius

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A member registered Aug 09, 2024 · View creator page →

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Recent community posts

Thanks for playing and yeah, we made the game intentionally multiplayer but added in "single player" last minute just in case people wanted to walk around and feel the vibe, then maybe invite a friend to experience the first of what was going to be many multi part puzzles!

Really love the modern twist on the classic Minesweeper! Ah memories :)

Should have replied sooner but was riding the high and pressing on with development.. thankyou for taking time to stream our game and play it with such passion. As you know we have all grown under the tuition of Stephen and his admin team - yourself included - so we must say thanks to you guys especially, without your help, guidance and nurturing this likely wouldn't have been possible!

No doubt we will be pestering you guys in the discord to test out future updates. Again thanks for the kind words and glad you enjoyed play testing it :)

Thank you for taking the time to play our game. Navigation is one of the key points we have started discussing and giving objectives per organ to encourage exploration and navigation, along with new threats and powerups so stay tuned there is more to come yet! 

AI is another key focus for us, getting them to behave as we would like in the intricate passageways was a fun challenge for our AI team but I think they have done a stellar job and continue to pull new tricks out the bag with each new pass, and ship controls are being looked into aswell!

Thanks for taking the time to write such a detailed review, rest assured we read all points and note them all down. Oh and I missed a trick with the menu huh? The game now pauses when the menu is up.. simple mistake but one that shall be a staple of double triple check that functionality!

Thanks for taking time to play the game! Controls are something we are actively looking at to see if we can increase the level of immersion, and good job noticing the radar blips! Those have actually been fixed and the radar system improved for better functionality. Your kind words help motivate us to press on and keep improving! Thankyou :)

Thankyou for the kind words. I am familiar with Subnautica, my wife played it a lot and she commented on how it made her feel small, vulnerable and sometimes fearful when venturing out in the vast open spaces. 

Hey thanks for visiting our page. Great that we have similar ideas for the project! Just played your submission, loved the fact its made in Godot. I had a go with Godot and really like the engine. Your game was fun to play and seeing the bacteria / enemies starting out in the walls is yet another similarity. We were going to implement something similar but didn't have time before the end of the jam! Good job.

Hi we would be most grateful if people could play and feedback on our project! We came together as a small team after following the same Udemy courses and crossing paths on the instructors discord server. We decided to give this jam a go and see how much we could string together and would desperately love to enhance our game with crucial feedback (good and bad - we are grown ups we can take it)

Please visit our page here: 🧬 U.S.S. Proteus by TheGeebus, Mecha-NOX, buckley603, Exetorius

Please bear with when loading - initial load takes approx 30 seconds at which point the game smooths out