I liked the mechanic and the different collectibles, I think it was worth the wait of loading time, nice job on this game!
Play game
Last stand against the overlord!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #393 | 2.467 | 2.467 |
Overall | #448 | 3.000 | 3.000 |
Music | #479 | 2.667 | 2.667 |
Mechanics | #491 | 2.733 | 2.733 |
Theme | #495 | 3.000 | 3.000 |
Aesthetics | #514 | 3.000 | 3.000 |
Sound | #542 | 2.400 | 2.400 |
Fun | #583 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Used 3rd party assets: Zombie, Robot Hero: PBR HP Polyart, PBR Materials Sampler Pack, Hit Impact Effects FREE, Effect textures and prefabs, Ten Power-Ups, Shooter action themes volume 1, casual sfx, free sfx pack, free zombie character sounds, shooter action themes volume 1 - sample pack, free casual game sfx pack, blades and bludgeoning free sample pack, mangled screems (free), HQ shipping container (modular).
Comments
Great work on your game, it was a lot of fun! I felt the music and sfx really brought it all together.
Solid start for a twin-stick shooter here! Feels a little bit floaty and could maybe have some more impact and weight to the shooting, but it's great grounding to build upon. Sound fx really enhanced the atmosphere! Well done! :)
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! This was a fun challenging game. Loved it.
Would love to see more too after the jam.
I enjoyed the music and the theme, but the controls are buggy, even with a gamepad. As soon as I would stop moving the characters aim would shift so that the only way I could reliably fire at a zombie was to run straight at it.
Thank you for trying out my game. Not sure why the game is bugging out for you with a controller. Can you elaborate on how the aim would shift when you stop moving?
If you stop moving and don't aim in a direction, the player will keep looking in the direction of the character. If you are using the look (right)stick and stop moving, the player will keep looking into the look direction. If you don't aim and move, the player will look towards the direction the player moves to. That is by design and how it is in games like alienation. Are you seeing different behaviour?
The player control is ok with a controller.
It lacks of feedback when the played gets hit.
Nice submission, anyway
I loved it. The gameplay was really engaging. Thanks for sharing it
- Captain Bushfire
It did take about 2 minuts before started, so it does start :) sadly I dont have a controller either. It has potential.
Yes it hangs, as ScatMaster wrote before me. Waited like a minute or so.
Thank you for trying to play my game! From my tests it seems to load very quickly untill around 90% then it "hangs" there for several minutes. Eventually, it should load up. Can you let it run for a while?
(Let it run on another tab while you try another submissions :)).
I'll check today at work if it runs there as well and see if I can speed it up by tonight by cleaning up assets a bit.
Leave a comment
Log in with itch.io to leave a comment.