Loved the concept and the gameplay. Visual and sound feedback was fantastic. Did not take me long at all to learn how to play which is a big plus. Nice job.
PouYad
Creator of
Recent community posts
Thanks a lot for ur exceptional feedback mate.
i really really wanted to work this out. People were lazy in my team and our level designer and our main modeller literally left the team 8 days in without anything so I was just left with a bunch of mechanics. Worked 15 hours a day and even after the jam I spent time making the 3rd level which is actually fun with full use of all mechanics including freezing bullets and objects in air and so on.
but at the end it felt like a losing battle. No one in the team was left. Just a bunch of mechanics and a bossfight with no interesting levels really…
thanks A LOT for taking ur time and mentioning these crucial things that help me make my games more player-friendly in the future!
By the way. This is a technical showcase video of all the possible mechanics and puzzles. You can take a look at it if u want
thanks a lot mate for ur detailed response. More than half of our features that we made an tested couldn’t be put in since 2 of our team members basically left the team without delivering anything in the last 2-3 days after promising us stuff.
Things got rushed and stuff… but thanks a lot.
Currently working on it so there’s one more level that is REALLY ENGAGING and you have a bossfight with physics mechanics.
The is also coming very very soon that includes all the fixes you mentioned. Thanks a lot❤️
Oh howdy there. Pouya here. Putting up a team together to make an outstanding experience for all of us to play. (3D)
I’m a programmer and game designer. If you wanna know more about my work and wanna make a team together msg me on discord: alanwakeguy
I work mostly in Unreal but am available to do any game engines that you might want☢️
Great game man. Played it. Got really spooked out by the guy but trapped him inside after figuring out. I loved the atmosphere and constantly felt eerie. The dark corners and places felt a bit weird but other than that great level design and things you did!!!!
(GameDev.tv dungeon tutorial c++ ;D lol)

