Thanks a lot for ur exceptional feedback mate.
i really really wanted to work this out. People were lazy in my team and our level designer and our main modeller literally left the team 8 days in without anything so I was just left with a bunch of mechanics. Worked 15 hours a day and even after the jam I spent time making the 3rd level which is actually fun with full use of all mechanics including freezing bullets and objects in air and so on.
but at the end it felt like a losing battle. No one in the team was left. Just a bunch of mechanics and a bossfight with no interesting levels really…
thanks A LOT for taking ur time and mentioning these crucial things that help me make my games more player-friendly in the future!
By the way. This is a technical showcase video of all the possible mechanics and puzzles. You can take a look at it if u want