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The Last to Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #744 | 2.079 | 2.750 |
Overall | #804 | 1.890 | 2.500 |
Music | #806 | 1.323 | 1.750 |
Theme | #832 | 1.890 | 2.500 |
Story | #837 | 1.323 | 1.750 |
Aesthetics | #895 | 1.701 | 2.250 |
Sound | #930 | 0.945 | 1.250 |
Mechanics | #937 | 1.323 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Free Unreal Marketplace assets: MedievalDungeon, FXVarietyPack, HumanVocalizations, Megascans assets, SFXs and music from Freesound.org, InfinityBladeEffects, InfinityBladeWeapons, Free google Fonts
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Comments
I liked the design of it. I just wish it was a bit longer and it forced me to kinda take the fighting more seriously. But other than that, great thing you pulled off in a week mate :))
Thank you. - Captain Bushfire
Thanks for playing, and for the feedback. :)
I liked the escape design. Great job utilizing the mannequin with animation retargeting. The ceiling was a bit low for jumping on the platforms. I just ended up running across the lava essentially. Couldn't tell if the enemies were killable. Overall I think you did a great job. Thanks for submitting! :)
Thanks for playing. I agree with you, I ran out of time so I had to rush some things, I lost so much time trying to fix bugs, and AI is still misbehaving. Enemies are killable but I've tweaked their HP and forgot to increase the weapon damage before submitting, so it would take a long time to kill them atm.
This all sounds very right. The spaghetti code that follows the rush of a deadline is painful, haha. I hope you had fun and learned some stuff from the project. 😊