Hey Japu! Thanks for trying it out, sorry it didn't run for you. We are hoping to add graphic settings in a future update, but sadly didn't get them in for the jam :(
Slothy Labs
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I really love that art style, and all the prop details really add to it! Was missing some music (at least couldn't hear any) and ran into one bug when running out of banana power while smashing a door (had to restart the client). Also got a network popup when running, I think that's from packaging a develop build instead of shipping build.
Really great job! Getting such a detailed map built with gameplay elements in this timeframe is very impressive!
This was a lot of fun haha, good combination of simple to learn but also pretty challenging. Definitely max points for originality, great work! One technical thing - there seemed to be some distracting visual artifacts when turning the camera coming from I think the lights on the railings. Wasn't too bad though.
Hey! Good job making a game :) I really liked the blob animations, and the game worked fine on my PC! I ended up losing to the snail guys charging me haha, but it was easy to pick up and play. Question - what was the purpose of being able to click to move your blob? Seemed like I could only attack with them near me.
Only other thing is I was missing some sound effects! But other than that, good job!
Hey, good work! Game worked fine on my PC and I played through (i think) all the available waves. It got a bit too easy and I eventually let myself lose since I wasn't sure if there was an end to the game or not. But overall, great job making a game!! Oh one thing - I wish I didn't have to hold down right-click to aim!
Great job, didn't get through all the levels but the ones I did play were really well designed! (Also the SFX felt good and the colors + shapes design worked well)
A few thoughts as I played:
- Could use a custom aim cursor (was easy to lose the default mouse cursor on the light background)
- Would have preferred being able to shoot 180degrees instead of needing to turn left/right first
Hello!
Cosmic Chicken is my first game release, made in unity3d. I switched from GameMaker earlier this year, and decided to make a small game within the span of 8 weeks to help me learn unity. The result is Cosmic Chicken, which combines my love for music, arcade style games, and VR into one adrenaline filled experience! The goal of the game is to simply avoid all obstacles, collect coins for bonus score, and survive until the end of the song! Music is the central theme in the game, so I tied all the visuals directly to it through some audio-reactive shaders which react in real-time to the music - creating some pretty cool effects!
I hope you all enjoy playing it as much as I enjoyed making it. Would also love any feedback on the game, and since I'm still a bit of a unity novice - any pointers you experts out there can give would be very much appreciated as well!
itchio page - https://slothylabs.itch.io/cos...
gameplay video -