It's a hole in the wall w/ bricks behind it.
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As promised, the game is coming out on Steam today and you can claim your Steam keys now to start playing once it's released there (November 24, 10:00 AM PDT).
In order to claim your Steam key, please follow these steps:
- Find the e-mail with a link to the download page. If you can't find it, please go to this page and request a new e-mail with the download link;
- Click 'Claim Steam Key' on the download page and copy the key;
- Activate the key on Steam;
- Install and play the game once it's available.
Thank you for supporting the game early as well as providing feedback and reporting bugs. As a starting game developer, your support has been invaluable and I hope you'll enjoy the game as much as I enjoyed making it and getting it out there.
If you encounter any issues, let me know.
Not really, but my brother was born and raised in Germany, so I guess I'm pretty close to that, haha.
I used FL Studio to do all of the ingame music, some of the most common VSTs used were NI Massive, various free VSTs from DSK and whatever weird sounds I could find that could be repurposed as a percussion (e.g. sounds of trains).
As for that little robot, 'Schess' is just a German transliteration of 'Shess', the username of a person I worked with a few years ago and this started as an in-joke after a few beers (think Scorpia in M&M3 but without any bad blood involved).
The game uses a few German and Japanese mostly as means to mark the territory of the particular corporation (Eberbach uses German, while Bright uses English or Japanese). But if you're talking about the title, then it's a bit funnier -- an acquaintance from Japan once told me that 'Japanese creators use German language because it sounds exotic to them', and this kinda surfaced when I couldn't pick a good title for a game, and I like how German language sounds, so I decided to go for it.
Thank you for the kind words and I'm glad you like it. I also enjoy turn-based games and dungeon crawlers, so it's a pleasure to talk to you. :)
Thanks for the kind words! Hope I got the message just right w/ my terrible German skills. :D
The game itself is planned as commercial, but since the demo soundtrack was put as means to give something back to those who have donated before the beta was out, this remained as 'pay what you want' with beta accessible if you pay the planned full price. I might do some changes to make the page less confusing in the nearest future and place the demo soundtrack on a separate page. :)
Q: How long is the game?
A: The expected playtime is between 6 and 10 hours depending on your skill and playstyle.
Q: Is it party-based or single character?
A: Single character.
Q: Any plans to add an automap / full map?
A: No. Exploration is a key part of the game, and this would spoil the fun.
Q: How do I repair my suit?
A: The only way to repair your RCS is by finding an upgrade and then using the workshop. Workshops will give you some extra DC when you use them for the first time, though.
Q: How do I replenish ammo?
A: There's no way to do it in the field.
Q: How do I save?
A: DATA > SUSPEND.
Q: Steam release when?
A: November 24, 2018. You can check out the store page here.
Q: Will I get a Steam key if I buy it on Itch?
A: Yes, once the Steam version is out, those who own the game on Itch will get a Steam key.
Q: Is it possible to change the main color of the game?
A: No, the game was designed with this color in mind.
Q: Was the color scheme inspired by Virtual Boy?
A: No, it was inspired by old plasma displays.
Q: Any plans to localize the game?
A: No plans at the moment.
Q: Avast flags the exe as malware and deletes it. What's going on?
A: Common issue with Unity games. Unfortunately, you'll have to disable it while playing the game.