Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I played it briefly before ending up in an area I couldn't leave, no matter what I tried.

Combat lacks feedback, and exploration is marred by tiles that look walkable but aren't. The addition of VA seemed like an interesting idea at first but it gets annoying very quickly, especially when player characters bark over NPCs.

Thank you for the feedback. I appreciate it. 

Did you got stuck before or after the room with the trap door puzzle?

Guess that happens when you make late changes and don't have time for a proper play test.

The non walkable tiles you mentioned are the ones in the town level? I had fences up there first but they kind of broke the open space flair but I see your point.

Jil's never ending tirade is a twist of the themes "endless" and an inverted "Solitude" where you wish she was not there. Did not turned out to well and is probably one of the first things that get axed in a post jam version. And yes she talks over people, always have been and always will be, its part of her personality.

And yes combat can use a lot more work, I am not happy with it either.