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Interesting idea, but the execution leaves much to be desired. It's easy to become disoriented and it's not always obvious if moving up and down is possible.

(+1)

Thanks for the feedback, I have come to similar conclusions after watching someone else play it.  I think I can implement animated 180 degree turnings, or maybe even fake 90 degree turns. I wanted the walls to be outer space textures, the walls are supposed to be glass. I could make fake 90 degree turns, where you can look out in space.  That should help with the disorientation.

I was going to do text prompts that tell you when you can move up/down, but I ran out of energy and submitted a day early.  

Thanks for playing!