Play Rust Robot King
Rust Robot King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #31 | 3.724 | 4.000 |
Graphics - Is the game aesthetically pleasing? | #81 | 3.581 | 3.846 |
Overall | #81 | 3.251 | 3.492 |
Gameplay - How fun is it to play? | #82 | 3.151 | 3.385 |
Theme - How well does it incorporate the theme? | #92 | 2.793 | 3.000 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #108 | 3.008 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really hard game, first enemy literally can kill you in two punches, but combat system was unique and i had fun with making combinations. Good entry! :)
Combat was unique indeed, liked the idea of combo-ability use. I got stuck in combat with one of the shield guys, where both exits close when you enter it. I killed the guy, but combat wasn't going away and the doors wouldn't open either.
Nice idea with the story bits given with certain action made (a key pickup) without interrupting gameplay itself. Real nice music and graphic that fits together. Ui was cool as well!
Liked it overal!
Nice idea and execution, but the combat bugged out on me while fighting against a robot with a shield. I'd like to see this developed further.
It took me a while to figure out how the combat flowed, but I really liked it conceptually. Having a bar of actions that you can spend freely amongst attacks and movement is something I attempted to implement in my own game, since it gives you a breadth if options that you have to choose wisely.
And directional inputs for attack felt smooth at cool, though an execute/cancel button would be nice, as sometimes I got the timing off, and would move instead when I didn't want to,
Also, I feel like the shield enemies were too tough. I never figured out if I could attack them from the front or the sides. I didn't seem to have enough energy to get around behind them. And I couldn't experiment much since they could easily take you out in a single turn.
The environmental art is very nice, though the narrow view means you can't immediately see if there's a corridor to your left or right.
Over-all, great visuals and sound, and a cool combat system!
The combat mechanic was tough to understand but once I got it, it was fine.
The music was epic and the PS1 graphics were like honey for the eyes and ears.
The main problem are the bugs : using the pistol moves destroy the HUD, getting a key makes energy increasing infinitely so our turn never end, and I ended up in two games stucked with the first run a fight that doesn't end after I killed the last enemy, and the second run, the melee enemies were unkillable.
Despite these issues, unfortunately major, the game was not bad and original
The combat mechanic is very original and feels like something that could become great. However in the state that it is now it needs some polishing. Multiple times I would accidentally spend energy because I inputted a command. Graphics are phenomenal.
Wow! Loved the PS1 style graphics in this. Really gave me 90s vibes!
I personally found the combat system quite intuitive and loved the combination inputs.
I enjoyed that the controls were instant and snappy outside of combat and that in combat everything became turn based. Really cool! I’d love to see this developed further.
Camera wasn’t quite right for a dungeon crawler in my opinion. It was hard to tell when I could turn left / right and go down a hallway. I always wanted to turn 1 square too early.
Do you have any plans to continue development? I’d love to see more of this game.
The combat is truly unique but I did encounter some bugs. Enemies from like 5 grids away are able to attack me even though he's a melee type, maybe because it detects all the enemies which I happened to have one in front of me. In my opinion, enemies get to do too many things in a single turn. 5 actions feel a little too many. But as everyone mentioned, a tutorial for the combat would be appreciated.
Damn, I think I faced a bug very close to the end, I've got plenty of keys, several moves, like 10 Repair kits and 5 Energy kits, now what happened is that first I could not target one from the 3 enemies of the room with my moves, then now I can walk like I'm not in combat while the enemies are still there in the room and the doors are closed. I might not immediately restart, I think I've seen about the full game.
There might be another bug, from one point I kept regaining my energy during fights when performing my moves, the enemies actually never got to play, I could infinitely play until they were all dead (although with the flamethrower and several energy kits they may have not played a lot).
Past these, the game is pretty good. Movement is perfect, the view is ok although I prefer to see the tile to my left and right, the combat system is good, there's plenty of resource management as well as looking for extra moves, there are also plenty of ways to reach the different parts inside the dungeon, including ones you don't want to immediately take or you'll get destroyed. As a result the dungeon of this game stands out.
Very good game, I had a lot of fun with it.
I get wrecked in the second combat, so I'm not getting very far. I'll need a combat tutorial.
Combat system is really good after figuring it out; I think a submit action button may have made it more intuitive. Music is cool and graphics are almost there but the black circles and inconsistent resolution of the HUD were distracting. Ran into a bug where shooting the shield guy ends combat mode but he's still alive and the doors are still locked.
The graphical style is really cool. The combat HUD is a bit hard to understand, but I eventually figured it out. Some instructions would be helpful. The combat music is great, really makes me want to keep going. Animations are smooth and the effects are responsive. Nicely polished little game.