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It took me a while to figure out how the combat flowed, but I really liked it conceptually.  Having a bar of actions that you can spend freely amongst attacks and movement is something I attempted to implement in my own game, since it gives you a breadth if options that you have to choose wisely.

And directional inputs for attack felt smooth at cool, though an execute/cancel button would be nice, as sometimes I got the timing off, and would move instead when I didn't want to,

Also, I feel like the shield enemies were too tough.  I never figured out if I could attack them from the front or the sides.  I didn't seem to have enough energy to get around behind them.  And I couldn't experiment much since they could easily take you out in a single turn.

The environmental art is very nice, though the narrow view means you can't immediately see if there's a corridor to your left or right.

Over-all, great visuals and sound, and a cool combat system!