The nostalgic graphics and VFX are very nice, gives me DOS game vibes. The feeling of exploring was there in full force. I just had some qualms with the controls though- being unable to hold down the movement buttons or queue turns made it kind of clunky to move around. Good entry, though!
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Forged by Fate: The Cursed World Chronicles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - How well does it incorporate the theme? | #26 | 3.667 | 3.667 |
| Audio - Does the game have nice sfx and music? | #33 | 3.667 | 3.667 |
| Overall | #40 | 3.560 | 3.560 |
| Gameplay - How fun is it to play? | #49 | 3.467 | 3.467 |
| Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #65 | 3.533 | 3.533 |
| Graphics - Is the game aesthetically pleasing? | #99 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a fun entry but sadly one I didn't manage to complete.
I believe I found a bug where if you go to speak to the innkeeper after the mine section is no longer blocked, the npc will respawn once you leave the inn and block the mines again. And also it seems like the mine section doesn't open up until you speak to the shop keeper after returning from collecting the artifact. These two issues alone ended up eating quite a bit of time for me as I tried to back track multiple times.
Aside from that, I never found the key to open the mine proper so I never saw the inside of it :(
As for the positives, I loved the aesthetic, felt genuinely old school and like something out of the first couple Elder Scrolls games. The music and sound also helped this feeling quite nicely.
The combat was simple but worked, and the dialogue interaction was as well, but also incredibly hard to read with the font and backgrounds.
I did enjoy what I played though, hopefully the softlocks get fixed! Good work!
Great entry.
The contrast between the two worlds, with the music and change in colour palette was really well done! The environments in general have a nice variety.
My only nit-pick is maybe the mine should have opened up as soon as you met the ghost, rather than having to talk to the Shop Keeper again. When I saw the way was still blocked, my first instinct was to scrub through the forest again to see if I missed anything.
I killed the boss.
I love the crafted art and that the game is a true turn-based game which plays as fast as you press the buttons including during fights. The tunes are pretty nice too.
As a rule I am not fan of quite empty yet huge maps because they are annoying to map on graph paper (or with a mapping tool just as well). It did not matter here but I thought that was worth mentioning.
Thanks for sharing!
- I stole an amulet and plunged the world into darkness… I felt bad. But then I killed some guys and found a ghost and everything seemed okay! Nice work!
- Controls were snappy and responsive!
- Music was nice! But I wish it didn’t keep restarting each time I went in a building. Also, the dark world music is a vibe. Loved it
- The art was simple but effective.
- The HUD / UI could use some work, the text on the green was a bit rough on my eyes
- Seems like gold resets to 20 whenever you change maps. Not sure if that was intentional. Also, I couldn’t tell if upgrading HP / Weapon was doing anything.
Overall, a nice romp through a forest and dark world. I enjoyed it :D
Nice job!
The music and the mood set in the burning forest is amazing! Really gave me an "oh shi-" moment even though it only meant some enemies spawning in. I'm not sure if I completed the game, because I see an enemy in the game picture that I didn't encounter. I agree with others that the text is hard to read.
I enjoy the game. As others have pointed out, the UI is quite hard to read. I'm not used to the instant movement. Got dizzy and I had to stop after the first section. If you make a full version, hit me up. I would definitely play this. :)
The environment looked nice, especially the forest. The pathways going through it were a nice touch, and helped break up the tile boundaries. The UI text was hard to read (white on yellow), and would've been helped by higher contrast or some sort of drop shadow to make the text pop.
I also would've liked some sort of move repeat vs. having to press the button each time.
I had fun playing this. Some of the text was difficult to read because of the background.






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